"A fitting conclusion."
It’s been a funny six months in more ways that one. Throughout this time, with the aid of a straight-talking dog detective and a psychotic rabbity-thing, I’ve saved talk shows, taken over the USA, destroyed the internet, foiled a bitter ex-child star and disbanded the toy mafia from the inside. It’s pretty safe to say that I've enjoyed the last five episodes of Sam & Max: Season 1. What all the above cases have in common was a strong motif of aggressively-employed hypnosis coupled with the tinny tang of conspiracy. Episode 6: Bright Side of the Moon sets out to tie the whole season together and does just this. Even if the same old complaints crop up from time to time.
This is my sixth episode in (and therefore, oh god, my sixth review) and if I've dragged one sentiment with me through the new episodic Sam & Max releases, it’s that the game suffers from some easy puzzles and the length of each chapter seems to stagger between being short and too short. Maybe that point’s been driven home if Telltale is happy to tease that mentality a little in Bright Side of the Moon, but it still remains relevant. Maybe the puzzles within are a tad more devious and you’ll spend more time scratching your head over some of the clever conundrums, but Episode 6 should be comfortably beaten in a few sittings. But, like all the other chapters (and, indeed, episodic gaming as a whole) to focus on that would be to miss the point entirely.
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