Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Brothers in Arms: Road to Hill 30 (PC) artwork

Brothers in Arms: Road to Hill 30 (PC) review


"A lot of advertisements for games emphasize team-based combat. In countless games, you are supposed to be able to command an elite squad of soldiers who will execute your every command flawlessly and respond as adeptly as a human would. Typically, first-person shooters brag about this high level of team unity, but most of the time, they fail terribly at living up to their promise. The AI just isn’t smart enough, or the programming just wasn’t good enough, or the feature just wasn’t worth using. ..."

A lot of advertisements for games emphasize team-based combat. In countless games, you are supposed to be able to command an elite squad of soldiers who will execute your every command flawlessly and respond as adeptly as a human would. Typically, first-person shooters brag about this high level of team unity, but most of the time, they fail terribly at living up to their promise. The AI just isn’t smart enough, or the programming just wasn’t good enough, or the feature just wasn’t worth using. Even still, countless developers try their hands at creating realistic, squad-based action, even as their peers consistently fail. Eventually though, one of these games was bound to get it right, either through accident or just sheer competence. Brothers in Arms: Road to Hill 30 actually succeeded.

As you load Brothers in Arms, you might get the impression that this game is your standard World War II first-person shooter. It has all the typical components – powerful orchestrated score, the requisite “D-Day gone awry mission,” and that ear-splitting grenade squeal that’s become so popular all of the sudden. But past all these genre conventions lies a deep, tactical first-person shooter that will truly live up to it’s promise of changing the way you play World War II first-person shooters. You play as Sgt. Matt Baker. He’s your standard video game hero – put into command even though he didn’t feel ready for it and doubting his abilities at every step.

Brothers in Arms may seem standard at every step, but once you actually step into the boots of Baker, everything changes. The gameplay is unlike anything else in any other WWII shooter to date. Where games like Call of Duty and Medal of Honor have consistently put the emphasis on a lone gunman that saves the world, Brothers in Arms teams you up with a single unit of men, men that actually fight and have personality. The game opens with a perilous sequence. You and your men are trapped in a ditch, with Nazi soldiers pouring in. There’s no where to run. You’re given no choice but to shoot. Suddenly, the man next to you gets shot in the face, looking over at you just before he falls to the ground. As you look on, you yourself fall to the ground. The last clear image you see is that of your fallen comrade, blood pouring out of his skull and into the muddy earth.

After that scene, compulsion to play sets in. You won’t want to put the game down. The next time we see Baker is before he even saw combat, as he was about to parachute down into Normandy the night before D-Day. Unsurprisingly, his plane is damaged by anti-aircraft artillery, he’s sucked out into the night sky, and when he hits the ground, he’s no where near his destination. Worse, his gear is lost and he’s unarmed and alone behind enemy lines. The situation is, once again, tense. You finally meet up with a member of your unit and are given a pistol, but it still seems inadequate. Once day breaks, you’re finally reequipped with real weapons and you’re put into control of a squad.

This is when Brothers in Arms becomes a better game. The game invokes challenge by requiring that the player not only be able to shoot a Nazi from behind cover, but also instruct your squad mates to perform certain tasks. With a simple click of the mouse, you can tell your comrades to suppress the enemy with constant fire, order them to rush the enemy, or tell them where to hide. By having your fellow heroes suppress your target, you can run to better cover or flank your enemy. Rushing your enemy can be excellent for gaining ground, as your enemies might give up their position, but it also makes your men more vulnerable to being shot. And ultimately, sometimes, knowing when to hold back just might be one of the best skills any commander can have.

Brothers in Arms ultimately becomes a game of cat and mouse. You’re the cat, and you’re constantly hunting for the mouse, only in this case, the mouse is armed with progressively better weapons and is always well entrenched. Though the entire gameplay formula can be summed up as such, the game remains compelling thanks to great pacing and realistic environments. Some battles might take you four or five minutes of exchanging fire until you finally manage to work your way to a better bit of cover that provides the vantage point you need to take out your foe. You’ll have to weave through blown up streets in the European countryside that don’t feel like video game levels, but feel more like a place where people once lived and worked. You’ll fight through cemeteries outside of churches and in barnyards surrounded by the remains of animals. Every step you take as you slowly creep through houses and backyards feels important and dangerous.

With the inclusion of an impressive graphics engine that really demonstrates the true grit of the action with surprisingly lifelike detail, and Brothers in Arms: Road to Hill 30 reaches a different level. It goes from being a great game to being an incredibly entertaining one that you won’t want to put down thanks to its presentation and gameplay ideas. It is what every FPS fan really wants in a WWII shooter. Other games in this genre have stagnated and have failed to innovate. Brothers in Arms took those same-old situations that we’ve played countless times in countless WWII shooters and dared to change how they were played. The results could have been disastrous, but Brothers in Arms truly succeeded in delivering an excellent game.



asherdeus's avatar
Community review by asherdeus (September 30, 2006)

A bio for this contributor is currently unavailable, but check back soon to see if that changes. If you are the author of this review, you can update your bio from the Settings page.

More Reviews by asherdeus [+]
GoldenEye 007: Reloaded (Xbox 360) artwork
GoldenEye 007: Reloaded (Xbox 360)

The game is in many ways a perfect example of Activision's consistent mishandling of the Bond license. It's certainly gotten a little more polish than your average licensed Activision release, but it’s still not worth your time.
Deus Ex: Human Revolution (PC) artwork
Deus Ex: Human Revolution (PC)

Eidos Montreal deftly updated the game to give it more modern sensibilities while retaining the core of what captivated us with the original. I'd even go as far as arguing that this is the very best entry in the series and closest to the original vision of what the game could be, though some may disagree.
Bodycount (PlayStation 3) artwork
Bodycount (PlayStation 3)

Somewhere along the way, the vision for this game was lost and what remains is a jumbled, unsatisfying mess. There are good ideas here - the controls work very well and the core ideas the game calls on have potential. It's just very poorly conceived. Nothing really meshes together and I got the feeling that it was just...

Feedback

If you enjoyed this Brothers in Arms: Road to Hill 30 review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Brothers in Arms: Road to Hill 30 is a registered trademark of its copyright holder. This site makes no claim to Brothers in Arms: Road to Hill 30, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.