"Arc: Twilight of the Spirits often feels more about toil than reward."
There's an unsung element hidden within the many ranks of the RPG genre, one that receives its fair share of unfair criticism yet still stands tall despite the tainted words thrown at it; the oft-mocked tropes that those blind to the subtle and masterful stereotypes employed within declare overused or tired. Those naysayers are fools, ones who appreciate not the sturdiness and reliability bought from this very system over the years! The staple points of plot may very well be something all games of this ilk share, but have you ever stopped to ask yourself why? The answer, dear reader, is because the genre needs them, thrives on them and would be ultimately lost without them. Certainly, most RPGs gleefully recycle the same inelegant narrative and the same elephantine idiosyncrasies time and time again, but this is something akin to tucking into our favourite meal or partaking in a preferred track of music; it makes us feel safe and warm inside. It feels like home.
Ladies and Gentleman, if this spiel of poppycock was true, Arc the Lad: Twilight of Spirits would be on the receiving end of a 10/10 review.
[To see what a 10/10 review looks like, please go here, here and not here.]
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