Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Ridge Racer 6 (Xbox 360) artwork

Ridge Racer 6 (Xbox 360) review

God, Ridge Racer 6 is so boring. "

God, Ridge Racer 6 is so boring.

I wanted to enjoy Ridge Racer 6. I loved the PSP version.

But nothing happens in Ridge Racer 6. One of my buddies played it with me and dubbed it ďComa Racer 6.Ē And thatís sad, but true.

Now, Ridge Racer 6 seems like a really pretty game at first glance, but it isnít. You need to open your eyes away from your Xbox 360 lineup when you look at the screenshots for this game and compare it to some Xbox screenshots. Yeah, Ridge Racer 6 has some shiny looking cars, but thereís nothing going on in the environments. Thereís actually a lot more going on in the environments of games like Need for Speed Most Wanted on last-generation Xbox, and even more going on in the 360 version of Most Wanted. Maybe thatís my most major problem with the game: the environments are boring as hell ó plain static environments with no weather effects or anything. Youíll get some lens flares and like I said, the cars are shiny and reflective, but thereís no damage modeling or anything. The game box brags that there are a lot of tracks, but most of the tracks are just mirror images of previous tracks, so the actual tracks are even less exciting to race on because you'll have to race on the same ones over and over again.

But Iím not just a graphics whore, no matter how much of a graphics whore that last paragraph might have made me out to be. The actual racing is boring too. You see, Ridge Racer 6 is another one of those ďfinish first because second is lastĒ type of racers. So you have to get in first every single race or else you have to do it again. Yeah, I understand a lot of racers operate like this, but itís annoying. A lot of games when you're racing in a series of races allow you to place in second or third, just as long as you score enough points to claim victory in the end. I'd like to see the game adopt this sort of system.

Then again, I plowed through Ridge Racer 6. I only had to repeat a few races here and there and only because I messed up along the way, the victim of my own cataclysmic stupidity. Iím not really sure if the game was really easy because I had spent a lot of time with previous games in the series or if I was trying hard to avoid having to repeat a race. I absolutely didnít want to repeat any race. It was probably a combination of both of them.

Your opponents, much like the environments you race through, are also limp and lifeless. They might occasionally bump you, but by the second lap theyíll be so far behind that unless you totally mess up you wonít see them again or youíre lapping a straggling opponent. They might challenge your dominance from time to time by unleashing all of their nitrous at you, but overtaking them isnít tricky. They donít pull a lot of maneuvers to block your passing them. They donít take a lot of risks either. Theyíll drive in a straight line through turns instead of making a pass on the inside like any intelligent human would. Granted, this makes progressing through the hundred races in the career mode a lot simpler, but it makes it even more boring. To make matters worse, the great people at Namco decided to mark this next-generation entry into their coveted franchise with one of the worst voice-actors I have ever experience. I shit you not. Even my little sisters, my little sisters who never play video games and rarely pay attention to me playing games commented that the actor had limited talent and was ďstupid.Ē This over-the-top gentleman seems way to excited to be in the game and tries way too hard to sound pumped. He just comes off as fake and awful. He repeats the same stupid lines over and over again ("Someone let off some NITROUS!!!!" and "GIGGIDY-GIGGIDY-GO!!!!" stand out) in an obnoxious voice. I hate that man.

And dear reader, you might think that playing the game's multiplayer modes might help make up for the inept AI. Youíre wrong. While your friends are hopefully a little smarter than the AI in this game, the races against your friends are even more boring than against the computer. You see, when playing on a single Xbox 360 against your buddies, the game does not inject computer controlled opponents. Mario Kart on the Nintendo DS does, but Ridge Racer 6 on the most advance console ever created does not. So, instead of a dozen cars on the track, there are just two moving through the plain, static environments, overlooking beautiful mountains and vistas off in the distance that are probably a lot more fun to explore than any of the courses youíll ever race on.

In the end, Ridge Racer 6 isnít a broken game in any sense, itís just boring and I donít care to play it. Itís technically sound with no bugs or errors that I can think of and there are a lot of races to race through and cars to race with, but when I played the game I just sat there wanting it to be different than it was. It's a very vanilla racing game. Racing games have evolved and while I understand the position Ridge Racer 6 hopes to carve out for itself (that of a genuine arcade-racer without frills), that just doesn't work when far superior racing games like the latest additions in the Need for Speed franchise and the Gran Turismo franchises are on the shelf next to it at the same price-point. I think that Ridge Racer 6 should have been delayed from launch and a little work should have been put into making this game more interesting. After countless games, itís time for the Ridge Racer series to grow. I hope the developers make some changes in Ridge Racer 7.

asherdeus's avatar
Community review by asherdeus (April 05, 2006)

A bio for this contributor is currently unavailable, but check back soon to see if that changes. If you are the author of this review, you can update your bio from the Settings page.

More Reviews by asherdeus [+]
GoldenEye 007: Reloaded (Xbox 360) artwork
GoldenEye 007: Reloaded (Xbox 360)

The game is in many ways a perfect example of Activision's consistent mishandling of the Bond license. It's certainly gotten a little more polish than your average licensed Activision release, but itís still not worth your time.
Deus Ex: Human Revolution (PC) artwork
Deus Ex: Human Revolution (PC)

Eidos Montreal deftly updated the game to give it more modern sensibilities while retaining the core of what captivated us with the original. I'd even go as far as arguing that this is the very best entry in the series and closest to the original vision of what the game could be, though some may disagree.
Bodycount (PlayStation 3) artwork
Bodycount (PlayStation 3)

Somewhere along the way, the vision for this game was lost and what remains is a jumbled, unsatisfying mess. There are good ideas here - the controls work very well and the core ideas the game calls on have potential. It's just very poorly conceived. Nothing really meshes together and I got the feeling that it was just...


If you enjoyed this Ridge Racer 6 review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2022 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Ridge Racer 6 is a registered trademark of its copyright holder. This site makes no claim to Ridge Racer 6, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.