Monkey Puncher (Game Boy Color)

Monkey Puncher review

Game: Monkey Puncher
Platform: Game Boy Color
Genre: Strategy
Developer: Taito Corporation
AKA: Saru Puncher (JP)

Staff review by Gary Hartley

February 16, 2006

Life hasn't been easy. At a young age, you lost your mother to illness, and your heartbroken father threw himself headlong into his job as a sportsman, leaving you and your sibling with a lonely upbringing. But it was the new found determination he put into his work that supplied you with a comfortable life as your father rose swiftly through the ranks of his chosen profession. Though not without consequences! The darker side of Daddy's sport, the Saru mafia, decided to remove all the obstacles in their path in order to turn a once honest league into a profitable criminal syndicate. Your father, amongst others, had been a thorn in their side for too long, representing a shining beacon of honesty and virtue in a sport that they vie to take over completely. Before you even slip the cart into your Gameboy, know that the battle is already lost and your family have been taken from you. A nefarious group, famed for their prowess in illegal mind-control techniques, now hold your surviving parent and your only sibling as hostages with only you somehow sliding through their net. And if you want them back, if you want to reap unholy vengeance, there is only one thing you can do, only one road open to you.

Take up your father's profession and teach a monkey how to box.

Choosing either of the two siblings, Kenta or Sumire, makes no difference to the overall aim of the game, which is to raise and train a monkey strong enough to topple the Saru group and free your imprisoned family. Handily, you happen to obtain a feisty little monkey by the name of Freddy who may very well be your token to glory, vengeance and the possible triggering of Armageddon.

Training your punching primate is as easy as pie -- which HG's own Boo tells me is very easy indeed. Your house is conveniently equipped with all the monkey training equipment any good cornerman will ever need, and, as the last surviving person in your household, it's yours to abuse. Take Freddy jogging and improve that stamina so he won't punch himself out; teach him how to skip and get that speed up so he can dodge flurries of blows; have him pound on a punch-bag to give his blows some power and so on. These training session are literally a case of monkey-see-monkey-do (which is handy, because getting that pun in otherwise would have been a chore), and will see you partake in the training with simplistic timed button presses in an attempt to get your primate partner interested. Pump the A button in rhythmical time and start yourself off on a series of gruelling push-ups to show Freddy how it's done, then berate or praise him as he either follows tune or goofs off.

Getting your monkey interested in these training sessions will see his stats soar until the little slugger is ready to fight! All you need do then is climb to the summit of a 15-tier tourney, stomping Saru in the process. To do this, he'll have to step into the ring with varying battle-primed bruisers in an attempt to improve his standings. Of course, Saru isn't going to just sit back and let you progress unchallenged, and they'll make themselves a nuisance as and when they can.

The battles let you chose a simplistic tactic on behalf of you fighter, and you are then made to sit and watch the bout. Then, win, lose or draw, you do it all over again; you train, you fight, you progress. Things remain charmingly simply, but before long, the repetitiveness will wear you down and the undeniably awesome aspect of making your own ninja monkey gets lost in a sea of drugging combat and continuous training. Monkey Puncher is a great game in short doses, but anything more than that simply highlights that fact that everything you do, you've done before. Wash, rinse, repeat -- but with boxing monkeys.

Currently in my own little world, Freddy reigns as king of his league, has seen off Saru thugs and has even rescued a family. Even now, the game is happy to give him more to do, but progressing further feels a chore best saved for another day.



Rating: 6/10

More Reviews by Gary Hartley
Labyrinth X (Xbox 360)
Labyrinth X (Xbox 360)
Trial and error so tedious, it even takes the gleam off barely-covered anime tits.
Spec Ops: The Line (PlayStation 3)
Spec Ops: The Line (PlayStation 3)
Come suffer alongside me. You'll thank me for it.
Super Black Bass 3D (3DS)
Super Black Bass 3D (3DS)
Too clusmy to be a sim. Too slow to be arcade. Too ugly to get a second look.


Feedback

If you enjoyed this Monkey Puncher review, you're encouraged to leave feedback and talk about it with members of the site's community. You don't even need an HonestGamers account to get involved in the discussion. Please remember to keep your comments respectful and on-topic or they may be deleted by a moderator. Thank you for your understanding!

comments powered by Disqus


Info | Help | Privacy Policy | Contact | Advertise | Links

eXTReMe Tracker
© 1998-2013 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Monkey Puncher is a registered trademark of its copyright holder. This site makes no claim to Monkey Puncher, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.

Follow Us