Ads are gone. We're using Patreon to raise funds so we can grow. Please pledge support today!
Google+   Facebook button  Twitter button 
3DS | DS | PS3 | PS4 | PSP | VITA | WII | WIIU | X360 | XB1 | All
Chrono Cross (PlayStation) artwork

Chrono Cross (PlayStation) review


"Although Chrono Trigger is commonly regarded as one of the best RPGs of all time, half of the gameís fans have never even bothered with its sequel, Chrono Cross. Nerds all over the Internet whine about how much it ďsucksĒ and even go as far as making up lies; from claiming that it is not at all related to Trigger and the plot is meaningless. "



Although Chrono Trigger is commonly regarded as one of the best RPGs of all time, half of the gameís fans have never even bothered with its sequel, Chrono Cross. Nerds all over the Internet whine about how much it ďsucksĒ and even go as far as making up lies; from claiming that it is not at all related to Trigger and the plot is meaningless.

Well the games arenít exactly the same. In the matter of fact if you completely remove the storyline and all of the cutscenes nobody will ever guess that the two are related. Chrono Crossí biggest strength is what is gets shat on for the most, the fact that it is a completely different game. The lead characters are different, the battle and experience systems are different, the world is different, and much more. But that doesnít make it suck. Actually this new approach turned out to be better than Trigger!

MYTH #1: CHRONO CROSS HAS A TERRIBLE STORYLINE THAT BARELY MAKES ANY SENSE.


I was originally going to put ďand doesnít relate to Chrono TriggerĒ at the end, but I donít feel like discussing that since it makes so many obvious references to the SNES classic that you have to be mentally retarded not to catch them. The game puts you in the role of Serge, a 17-year old boy who just woke up from a nightmare. Moments later his girlfriend asks him to find komodo scales so she can make a necklace. Suddenly Serge is transported into a world where he has been dead for ten years. His journey to find out what exactly happened eventually becomes much more complicated than this, involving fate and tying perfectly into Chrono Trigger.

But unlike most RPGs this is a great plot. People complain that it doesnít make a lot of sense and isnít involving, and although the latter is true it isnít necessarily a bad thing. First of all Serge goes from being your everyday teenager to someone who doesnít exist anymore, so initially heís not supposed to know what the hell is going on. Secondly the plot was created so that Trigger vets could figure out whatís happening as the game progresses. So instead of figuring out that Crono is Sergeís brother halfway through the game (donít worry, that isnít true), the game wonít hold your hand and will make you put the pieces of the puzzle together by yourself. Unless your IQ is super low this is much more enjoyable than watching the game unfold everything right in front of you.

Even if you havenít already played Chrono Trigger this is still a highly accessible game. Since the characters and settings are different you can forget about all of the Trigger related bullshit and focus solely on finding out whatís the deal with Serge being dead or not. Either way you win.

MYTH #2: THE BATTLE AND EXPERIECE SYSTEMS ARE AWFUL!


This is probably the part that is smacked the hardest. It is considered to be slow and lack any sort of tactics, but the exact opposite is true. Chrono Cross scraps the boring ATB system thatís present in far too many games and replaces it with the awesome stamina and elemental systems. Every character is given seven stamina points and the option of three attacks with different stamina costs. The weakest attack (coincidentally called ďweakĒ) almost always hits and only costs one stamina point, but using a stronger attack doesnít always guarantee a hit and costs more. This is where strategy comes in; obviously itís easier to pull off seven consecutive weak attacks, but your character will most likely be interrupted multiple times by enemy attacks. Then thereís the element system, which allows you to allocate whatever elements (AKA spells) to whoever you want. Successful attacks open up different areas on each characterís element grid, allowing them to use different spells. Thanks to this system battles are always strategic, which makes bringing the right elements very important. Luckily battles never drag on for long and are always fun and intense.

Lets say for a moment youíre in a battle, getting your ass handed to you and donít feel like dying or resetting, which will cause you to lose a lot of your progress. That would suck, right? Fortunately this is never a problem, because youíre allowed to run away from ANY battle in the game, even the final boss! This might sound absurd at first, but in reality it works wonderfully. Although bosses will force you to fight them again seconds later (if no action is done), you still have plenty of time to pull up the menu, heal/reallocate elements, and then battle again. This also saves a lot of time and can be a very useful asset and definitely beats dying and resetting.

Probably the best aspect of the game would have to be the unique experience system. The reason I donít play too many RPGs is because I HATE spending HOURS fighting battle after battle in order to level up. Well Chrono Cross basically says ďfuck thatĒ and eliminates any sort of experience. After major battles, such as bosses, you will receive a star and your whole partyís stats will increase. This way youíre always at the right level and you NEVER have to worry about leveling up. Donít listen to those who say it ruins the tradition of RPGs, because if you enjoy spending hours accomplishing nothing you shouldnít be playing awesome games such as Chrono Cross in the first place.

MYTH #3: THERE ARE 44 CHARACTERS AND ONLY THREE DEVELOP. THATíS ABSURD!


This statement is actually true. There are forty-four characters and very few of them develop. But I donít understand why people make such a big fuss about this. If you think the number of characters is a problem thereís a simple solution Ė donít use them! There are clearly one or two characters of each element type that are significantly better than the rest, so why donít you just stick with them and ignore the others? I agree that ĺ of the characters should be left out, but since itís so easy to ignore them I donít see this as much of a problem.

Thereís also the New Game+ feature that allows you replay the game so you can view the other possible endings and get every character. Haters whine that the game lacks replay value since this mode is pointless because youíre already playing through the same game with all of your levels and most items, eliminating any challenge. I do agree with that, but the game is still at least thirty hours long, plus there isnít any leveling up, which means that thereís more game than your average 30-hour RPG.

MYTH #4: THE MUSIC SUCKS!


This is partially true. Chrono Cross features one of the best, if not the best soundtrack in an RPG. But similar to almost every soundtrack one or two songs suck, and the two not-so-good songs are the most common ones in the game. One is the battle theme, which is absolutely painful to listen to. The other is one of three or four world map songs. It definitely isnít horrible, but itís certainly not a pleasure to listen to.

Thankfully the rest is just great. I normally hate video game music and usually mute the television and crank up my own music, but this time I actually listened to most of the songs and enjoyed them. I even tried to learn one of them on the guitar at a point and downloaded the soundtrack. Now thatís saying a lot!

MYTH #5: CHRONO CROSS IS THE MOST OVERRATED RPG OF ALL TIME.


Chrono Cross certainly has quite a few noticeable flaws. Every other character joining your team at some point will probably annoy many gamers (even if it isnít that big of a problem), as well as the horrible battle theme and think for yourself storyline. Some Trigger fans might also be disappointed at the fact that the gameplay is completely revamped and the main characters arenít the same. But you have to look at what it does right, which is possibly more than any RPG ever. It basically takes away any annoyance and delivers a fun, highly accessible, and deep adventure. For some reason you might join with the haters and bitch that the aforementioned problems makes the game ďChrono CrapĒ, but if you appreciate it for what it is youíll have a blast.

Rating: 9/10

Halon's avatar
Featured community review by Halon (February 11, 2006)

A bio for this contributor is currently unavailable, but check back soon to see if that changes. If you are the author of this review, you can update your bio from the Settings page.

More Reviews by Halon
Poker Night at the Inventory (PC) artwork
Poker Night at the Inventory (PC)

In the end, Poker Night at the Inventory is nothing more than a promotion for Team Fortress 2 featuring a cheap poker game.
Ikaruga (GameCube) artwork
Ikaruga (GameCube)

I will admit I am not a fan of Treasure. But I have to give them some credit; they made their latest game, Ikaruga, sound not only interesting, but innovative as well. Talks about switching between black and white really sounded cool and made Ikaruga sound like the future of videogames.
Halo Zero (PC) artwork
Halo Zero (PC)

I remember on April Fools Day 2005 when Gamespot joked about Halo 3, stating that it's rumored to be a RTS. They probably didn't fool anyone, but it wasn't long before a Halo game that didn't stick to the series' traditional first-person view would be released. Although it was never ďofficiallyĒ released, Halo Zero<...

Feedback

If you enjoyed this Chrono Cross review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

Info | Help | Privacy Policy | Contact | Links

eXTReMe Tracker
© 1998-2014 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Chrono Cross is a registered trademark of its copyright holder. This site makes no claim to Chrono Cross, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.