Google+   Facebook button  Twitter button 
3DS | DS | PS3 | PS4 | PSP | VITA | WII | WIIU | X360 | XB1 | All

Castle of the Winds (PC) artwork

Castle of the Winds (PC) review


"Castle of the Winds is an archetypal Rogue-like dungeon-crawler, a forgotten relic of the bygone shareware days. Charmingly straightforward like other games of its ilk, it dispenses with trivialities like a convoluted plot, rich milieu, and stunning visuals. Briefly put, itís about killing things. "



Castle of the Winds is an archetypal Rogue-like dungeon-crawler, a forgotten relic of the bygone shareware days. Charmingly straightforward like other games of its ilk, it dispenses with trivialities like a convoluted plot, rich milieu, and stunning visuals. Briefly put, itís about killing things.

Itís simple and intuitive: you attack monsters by running into them, with a message box giving you details on the exchange of blows and the occasional gory message as you slay your opponents. (In a nice contrast to modern RPGs, youíll frequently kill weaker enemies before you even notice theyíre there as you zip around the dungeon at high levels.) A vast arsenal of spells, numbering nearly three dozen in total, compliments your weapon in a similarly self-explanatory fashion. Castle doesnít give you any difficulties in figuring out the interface.

What it does give you is a premise, a randomized dungeon, and free reign to accomplish your goal (though admittedly without much originality). Stake out every nook and cranny of the monster-choked labyrinth for loot and experience, or descend deeper into its bowels as soon as you stumble across a stairwell. Adjust your four stats to your liking to better wield a conventional weapon or arcane spellcraft. Belying the gameís deceptively simple premise, there are a lot of character-building choices to make: do you neglect the intelligence stat and hack your way through the game, relying on wands and scrolls to slay the occasional blade-resistant monster, or do you ignore strength instead, sensing your enemiesí location with detection spells and dispatching them from afar before they even know youíre there?

With fourteen equipment slots and hundreds of items that augment your stats in different ways, your character set-up is constantly evolving, and youíre forced to make strategic decisions as your options broaden. Enchanted rings raise different stats, for example; increased intelligence gives you more mana for attacking and recovering, but greater constitution means you donít have to heal as often. Heavy armor offers more protection, but it lowers your agility in battle and leaves you less inventory space for the abundant loot hidden in the dungeonís depths. And on every level up, youíre rewarded for your efforts with a new spell of your choice; it takes a while to exhaust the useful options, and the right choice at the right time can be critical.

But pretty much all of the traits that make Castle enjoyable are genre mainstays. Thereís little in the way of innovation, and one dungeon floor is much like the next, so itís just as well that itís a short game. Still, itís an excellent diversion while it lasts, and even if it doesnít aspire to be much more than that, itís quite good at what it does. It doesnít need to be revolutionary: first and foremost, itís fun.

Rating: 8/10

viridian_moon's avatar
Featured community review by viridian_moon (December 30, 2005)

A bio for this contributor is currently unavailable, but check back soon to see if that changes. If you are the author of this review, you can update your bio from the Settings page.

More Reviews by viridian_moon
Avernum 5 (PC) artwork
Avernum 5 (PC)

But maybe even more than that, the Avernum series sets itself apart from the legions of other fantasy CRPGs with its phenomenal milieu; an Empire soldier might not want to trudge through miles of winding underground caverns, with their unique ecosystems and civilizations and problems, but I sure do.
Defcon (PC) artwork
Defcon (PC)

In this game, there is only one winner. Cooperation disintegrates, and the game devolves into a savage contest of every man for himself. LAUNCH DETECTED flashes across the map again and again as enemies open fire and allies backstab each other. Every act of aggression leaves you wide open to retaliation; silos a...
NetHack (PC) artwork
NetHack (PC)

Thereís a saying in the NetHack community that the DevTeam thinks of everything, and itís true. The game is so deep and fully realized that itís impossible to put down. Once youíre hooked, you keep coming back no matter how frustrating it gets sometimes, because NetHack isnít just a game. Itís an addictio...

Feedback

If you enjoyed this Castle of the Winds review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

Info | Help | Privacy Policy | Contact | Advertise | Links

eXTReMe Tracker
© 1998-2014 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Castle of the Winds is a registered trademark of its copyright holder. This site makes no claim to Castle of the Winds, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.