Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

W Ring: The Double Rings (TurboGrafx-16) artwork

W Ring: The Double Rings (TurboGrafx-16) review


"One of the things I’ve always loved most about the PC Engine/Turbografx-16 is that so many of its games seem to revel in being quirky and off-beat. Just look at that system’s many shooters for all the proof you need. There’s the psychotically trippy Paranoia, the whimsically bizarre Bouken Danshaken Don San-Heart Hen and the crass, juvenile humor of Toilet Kids, to name just a few. "

One of the things I’ve always loved most about the PC Engine/Turbografx-16 is that so many of its games seem to revel in being quirky and off-beat. Just look at that system’s many shooters for all the proof you need. There’s the psychotically trippy Paranoia, the whimsically bizarre Bouken Danshaken Don San-Heart Hen and the crass, juvenile humor of Toilet Kids, to name just a few.

W-Ring: The Double Rings also is quite strange, although the things that make this game different from the norm involve a handful of very questionable gameplay decisions, rather than the spontaneous bursts of creativity that seemed to birth many of this system’s other shooters.

At first, you’ll likely wonder what I’m talking about. While this 1990 Naxat Soft creation is a horizontal scroller, it gives you a lot more top-to-bottom leeway than virtually any other such shooter I’ve ever played. Some levels look to be multiple screens tall, giving the impression that you truly are negotiating vast caverns and bases, rather than being led down a non-linear path to an unavoidable climax. For a while, I found this to be a breath of fresh air, leading me to believe I was playing a pretty enjoyable game.

Very little about it was, though. I did like being able to manually manually adjust my ship’s speed between three settings and a few of the levels had really nice themes, but I found W-Ring to be short, simplistic and pathetically easy. Consisting of seven levels, none of which are particularly lengthy, it simply won’t take that long to fly through this game.

To put it simply, very few foes in this game are capable of putting up much of a fight, as long as you’re able to put some sort of work into enhancing your ship. There are a number of different power-up types you can snare, with three of them actually being somewhat useful. The purple multi-direction gun is great for blasting foes that can’t be reached with other weapons, but I found it to be pretty weak and ineffectual for the most part. Much more handy were the blue laser and green ring attacks. While they only can hit foes directly in front of your ship, they’ll pummel those enemies into dust almost immediately. While taking a hit will deplete your ship’s weaponry, as long as you can keep your laser or ring on its third (and highest) level, you’ll be a killing machine that nothing can withstand for more than a couple of seconds.

Sadly, that includes W-Ring’s pitiful excuses for bosses. At first, I thought the first level’s final “challenge” was a fluke, as the two gun-laden floating islands I encountered both went down with only a minimal amount of resistance. Well, it wasn’t a fluke — it was a joke that perpetrated itself through the remaining six levels.

The second stage’s awesome-looking bird-head boss only lasted a handful of seconds against me, as did the more mundane offerings of the next few levels. Hard as it was for me to believe, the game’s final boss did nothing to break that streak — in fact, it was so plain and easy, I was shocked to discover that it was the game-ending foe! To be honest, the only boss that was even able to kill me once was the fifth level’s. While slowly waving its two long arms, this ship was able to get the better of me a time or two thanks to the unbelievable accuracy of the yellow globes it constantly besieged me with. Of course, I only had to dodge about three volleys of that attack before it went down in smoke, but....it was good to, you know, actually feel threatened by a boss in this game.

About the only redeeming factor I could find in W-Ring was the neat appearance of a tiny handful of its levels. The first level, while simple, was pretty fun to navigate through. This space cavern was chock-full of rocky obstructions and assorted debris to dodge — while shooting down hordes of ships and guns, some of which were disguised as floating rocks. More impressive was the gorgeous third level. Also taking place in a cavernous setting, the aquatic theme here provided the majority of my few positive impressions of W-Ring. Rivers of water flow on both the top and bottom of the screen, as well as on scattered mid-air islands, while your ship constantly is flying through a downpour. But if you pay too much attention to the gorgeous backgrounds, you’ll fall prey to the enemies of all shapes and sizes that explode out of the water in an attempt to catch you off-guard. On a purely aesthetic level, I would go as far as to say this was one of my favorite levels of this era to play.

However, the rest of the game doesn’t come close to living up to the standards set here, or even on the first stage. The second level is set against a generic alien-themed backdrop, while the fourth stage looks like you’re flying by a gigantic computer chip. That is followed by two consecutive tunnel-like base levels and a final stage where your only background is provided by a constantly-shifting red background (much like that seen in the Genesis’ Thunder Force 3 and Arrow Flash. This game is no masterpiece, whether it be graphically, musically or any other aspect.

W-Ring isn’t a complete flop. Like I’ve said, there are a couple of nice-looking stages and the amount of room you can scroll up and down gives many levels an illusion of vastness I find sadly lacking in even the greatest of the old-school shooters. Unfortunately, those positives are more than tempered by lackluster gameplay, a lack of challenge and a number of boring, bland levels that only serve to accentuate those flaws. If you feel you have to play every single shooter from this era, go right ahead and try out W-Ring — if not, I really wouldn’t recommend this game.



overdrive's avatar
Community review by overdrive (September 23, 2005)

Rob Hamilton is the official drunken master of review writing for Honestgamers.

More Reviews by overdrive [+]
Ashen (PlayStation 4) artwork
Ashen (PlayStation 4)

Rob presents: Another Souls-like Review. In what will likely be a never-ceasing series of them.
Immortals: Fenyx Rising (PlayStation 4) artwork
Immortals: Fenyx Rising (PlayStation 4)

Rising to the top of games I've played based on Greek legends!
Sea of Stars (PlayStation 4) artwork
Sea of Stars (PlayStation 4)

A fun journey that doesn't quite reach the level of its inspirations.

Feedback

If you enjoyed this W Ring: The Double Rings review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. W Ring: The Double Rings is a registered trademark of its copyright holder. This site makes no claim to W Ring: The Double Rings, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.