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Dragon Warrior II (NES) artwork

Dragon Warrior II (NES) review


"It's really amazing how Enix's first two role playing games turned out. The first one, Dragon Warrior, was full of holes and flaws and yet still turned out to be one of the more enjoyable games ever released for the NES. The sequel brought along new ideas and fixed up some of the many flaws found in the original. You would think that this would mean that Dragon Warrior 2 is a better game than its predecessor, but then, what would be so amazing about that? "

It's really amazing how Enix's first two role playing games turned out. The first one, Dragon Warrior, was full of holes and flaws and yet still turned out to be one of the more enjoyable games ever released for the NES. The sequel brought along new ideas and fixed up some of the many flaws found in the original. You would think that this would mean that Dragon Warrior 2 is a better game than its predecessor, but then, what would be so amazing about that?

Dragon Warrior 2 is simply a piss poor excuse for a video game. Enix really fumbled the ball with this one. None of the ideas they decided to implement into the game worked out, and they also decided to make the game as annoying as humanly possible by leaving you in the middle of nowhere without any clues. If it wasn't for the riduclous ''You better have the instruction manual or the internet or you won't beat this game'' crap found in Star Tropics, Dragon Warrior 2 would win the ''award'' for worst gameplay sequence found in a NES game, period.

At least there's no more of the unoriginal ''Save the princess from The Evil Bad Guy™'' storyline that was found in the original Dragon Warrior. Also, as the game progresses, the story line progresses, too. The basic story line focuses around you needing to beat an evil wizard names Hargon. Guess what he's trying to do. Hint: He's not trying to rob a bank. He's trying to use his powers to destroy a planet. It may also be the planet you're on. Wow, that's even less original than Save the Princess. Oh well, at least it develops somewhat. The only problem is the final boss pops out of nowhere, but that happens so much in RPG's that it just seems common place now.

Enix really did try their best, though, and I am pretty confident about this. Despite the complete lack of any fun factor, they really tried to shore up some of the major flaws found in Dragon Warrior. For one, you now have mutliple character battles and parties, now you can have 3 members in your party and you can face multiple enemies at one time. You can fight up to six at one time, but sometimes that annoying 3 on 1 battle scenario happens, and you end up with less experience points and gold then you would have liked.

However, the proverbial ''yes, it's good, but it's bad, too'' problem shows up in the multiple character party. The problem being that all 3 characters are only strong in one area. You know how the main character in Dragon Warrior was good at everything? Now, you have a guy who's good at attacking, a woman who's good with magic, and a guy who's average at everything. I know this is how a lot of RPG's work, but considering they wanted this game to be innovative, they could have improved on this some.

An area that needed improving that wasn't improved on was the menu system. You still have to push Talk to talk to people, Stairs to go up and down stairs, Door to open a Door, etc. Why Enix felt this was still needed after the original Dragon Warrior was beyond me. Also, you have a big problem when it comes to buying items and weapons. The game won't actually tell you if the item you want to buy will help you or not, so you would have to buy it and check on the status screen yourself, therefore wasting your money.

Sadly, I haven't even gone into some of the game's biggest problems yet. For one, the game switches from linear to non linear quite quickly, therefore making for some confusing times. How anyone will be able to complete this game without a strategy guide is beyond me. Yes, the game gives you hints in some towns, but they're so vague and ultimately useless that you will have no clue what's a hint and what's not. They could have provided more hints for us dumb game players, or at least made the entire game non linear.

Also, the battles are pretty cut and dry. Like I mentioned above briefly, each of your characters are skilled in certain areas, and therefore two of your three characters will be useless the entire game. If the enemy is weak against magic, the Princess will be useful, and the other 2 won't be. Enix could have made the characters a little more balanced, but it's not a terribly large problem so I won't gripe about it too much.

The only gameplay area that beats Dragon Warrior is the sheer size of the map. Now, you can go to far more places, and leveling up takes a back seat to exploration. This is a good thing, since now you won't feel like you're doing the same thing over and over again. Torches are no longer needed in caves and dungeons, as they are now lit up without the need of any additional light. Finally, the bosses are a little bit more numerous this time, and you'll actually have a reason to fight them now.

The music has also been expanded upon now, as the game features a variety of great music. Of course, it also features its share of disappointing music, but every game does. The battle theme sounds good, and the updated overworld theme is awesome. I didn't like some of the music in the game, but fortunately I didn't have to listen to the subpar music for too long. I was really impressed by the music, surprisingly, and the sound effects were pretty decent, as well.

I really liked the graphics, as well. The most amazing thing is how similar the game looks to the original, but how different it looks, as well. The enemy designs are improved, they have the same basic looks, but now they're more detailed and designed. The battle screen is disappointing, however, as it's just a black background. The overworld map looks like an updated version of the world map in the original, which is fine. I loved the cave and town designs, as they actually look more like caves and towns this time around.

I never ever want to play this game again. It's simply a waste of my time, and I barely was able to gather enough energy to complete it the one time I did. For one, there's not really that many secrets to find. The only thing that could have been a side quest turned out to be something you needed to do to complete the game. Also, it's incredibly unfun, more so than any other role playing game on NES not named Ultima: Exodus.

The game is actually a decent challenge until you get the boat, when it turns into this incredibly non linear game. I would be perfectly fine if the game provided the hints easier, instead they make the hints seem like normal lines of dialouge, adding to the frustration. I am all for non linear games that make you explore a lot of territory, but not at the sacrifice at leaving you helpless.

If games were judged solely on their cosmetic value instead of intellectual value, Dragon Warrior 2 would easily get a 8 or 9. Unfortunately for this game, it has to be judged as a collective game, and it just doesn't match up to what was expected. It has some good points, as Enix obviously tried to improve certain areas of the game, and did so convincingly. However, they ruined everything else in the process. Regardless, the rest of the games are so awesome, that this one slip up is acceptable. Just avoid playing this game.


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Community review by psychopenguin (September 14, 2005)

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Fergoose posted January 17, 2025:

I am playing this for the first time just now and agree it is strangely less enjoyable to the original, when, on paper it is far superior. I am probably heading for a 2/5. Maybe 2.5 just for the Hill Street Blues reference in the text "lets be careful out there!".

I just spent 4000 gold on a giant hammer then within 30 minutes found a superior sword in a nearby dungeon. Nobody else can use the hammer so it is a waste unless there is a 'hang a giant picture on the wall' sidequest. It will take ages to get that last 4000 gold back. Plus I have an echo flute to detect something on the world map but have not really been provided any reason or motivation to do so. I have ship and have little idea what I am meant to do. I am all for open worlds but please give me a hook or two.

I'll see if a little use of a walkthrough can revive my interest but shockingly I might not complete this one (and I happily did the worst Phantasy Star).



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dagoss posted January 29, 2025:

I'm a bit of an apologist for this game. In context, I think it's a good sequel and does a lot of things right. I played it immediately after playing DQ1 and the change in scope really stands out. It is very deliberately (and literally) comparing itself to the size of the original game and one-uping.

There are decisions that were bad in retrospect; they don't bother me as much, I guess, since they made historical sense.

I do think if someone wants to play this game, they should play the GBC version instead of the original. It is much faster and less plodding, but still retains the charm.

I look forward to seeing how they handle this game with the 2DHD remake; many problems are inherent to its design, and QoL features won't change those.
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honestgamer posted January 30, 2025:

A map that highlights locations where you can find items relevant to your quest, like they used in the remake of III, could go a long way toward making II more accessible. I didn't have a lot of issues with it, and in fact, it remains one of my favorite RPGs. Back in the day, it was the one that made me realize I was more than a casual fan of the genre.
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Fergoose posted March 09, 2025:

Selective use of a walkthrough did revive my interest and the game had a lot to enjoy in the latter parts. I know walkthroughs/tips were a big thing in the USA through Nintendo Power but don't know if that was the case with Japan. It feels like it was designed with some degree of player assistance (external to the cartridge) in mind in a way that DQ1 and FF1 did not.
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overdrive posted March 10, 2025:

In a big way, what I liked most about Dragon Warrior II was the lack of walkthroughs. While Nintendo Power had a full guide as part of their promotion of the first DW and the third game came packaged with a guide in its instruction book, I think (other than a couple questions in NP, in particular pertaining to the Cave to Rhone), there was very little coverage of this one.

Led to a situation where, when I got the boat and the game went from really linear to completely opening up its world, I had no idea what to do, so I just sailed around, went to different lands and had to find out by trial and error what I could handle and what I had to save for later. As time went on and the Internet got more and more guides and stuff for everything, that sort of thing has really faded from gaming, since if I get stuck, I know the answer is at my fingertips and its just a matter of how long it takes for me to cave in and look it up. Back then, I didn't have that option and, if Nintendo Power didn't have the answer, I'd have to figure it out on my own, one way or the other.
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JoeTheDestroyer posted March 10, 2025:

That reminds me of my first time playong through Dr. Chaos. I didn't have the internet, the game had almost no coverage, and the instruction manual offered the vaguest hint for finding the first level. In other words, I was stuck playing the game for months, searching the mansion, opening closets and cupboards without any idea how to progress.

I stumbled upon the first level while bored one night and screwing around. I opened a wardrobe or closet or something in the first-person mode and tried entering it, thinking it was going to give me the same negative message. Instead, it said, "Here we go..."

While some games benefited from having little coverage and social elements with friends pooling together their knowledge, developers would have had to take a gamble on whether or not the game would be popular when including such qualities. Sadly, you sometimes ended up with ones like Dr. Chaos or Ghoul School, which were obscure even then, and thus forced you to rely on dumb luck.
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overdrive posted March 12, 2025:

Heh, I rented Dr. Chaos once when I was young. It was about the most confusing time I ever had trying to do something in a video game. I'd just be wandering around through those 3D rooms. Sometimes, I'd find a side scrolling dungeon. Other times, I'd get kicked out and have to use up all my ammo on a big monster.

I tried, but I don't know that I actually accomplished much of anything. Think, if memory serves, I did beat one side-scrolling level. And found maybe two others. Maybe. So, yeah, that one was probably a bit too far in that "meh, let the player figure shit out" direction.

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