Wizards & Warriors 3 (NES) review
"The problem comes from the nature of your terrible hops. Kuros can change direction in air, but I found myself gritting my teeth every time I left the ground, hoping he would do as I told him. Heís quite slow to respond. And since you have to make some rather long, precise jumps throughout your adventure, this is a pretty big problem. If you make an especially long jump and donít release the ĎAí button just before you land, youíll even launch immediately into another (perhaps fatal) hop."
Staff review by Jason Venter (November 30, 2004)
Jason Venter has been playing games for nearly 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he also writes about them, here at HonestGamers and also at other sites that agree to pay him for his words.
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