Dragon Quest I & II (SNES) review
"Back in the day, Enix hit on a great idea. For the most part, role-playing games (at least the ones I was playing) were non-linear dungeon crawls like Wizardry and Ultima — where your goal was to collect a certain number of key items and then accomplish whatever it took to beat the game. Sure, these games were fun, but they also could be quite tedious — especially considered that the player would be forced to hover over a pad of graph paper to painstakingly chart every move they made. This facto..."
Community review by overdrive (November 11, 2004)
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