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Super Mario Party Jamboree: Nintendo Switch 2 Edition + Jamboree TV (Switch 2) artwork

Super Mario Party Jamboree: Nintendo Switch 2 Edition + Jamboree TV (Switch 2) review


"Mario Party fans are eating well with this title..."

It seems impossible to progress this franchise without some measure of retrospective, a fact of which Nintendo Cube is painfully aware. Old boards make a return; familiar liet motifs woo and charm the player with efficient ingenuity. What’s old is new, borrowed is reformed. Yes, opportunities are squandered, but then, nobody’s perfect. Not even Nintendo.

The opening music, for instance, is surprisingly nostalgic. How old is Wii Sports Resort? Don’t answer that. You see, it is these melodies that Nintendo Cube has borrowed as a foundation for its catchier tunes in Jamboree. They seem out of place, in a way, even though they’re perfectly suited for the islands world menu and game supporting themes that occur throughout your experience.

Jamboree takes a solid step back to traditional styles of Mario Party game modes, while introducing a solid selection to choose from. It’s all centered around a clever devil-may-care mechanic that’s implemented supposedly on a whim. This manifestation lends itself to many different game modes, but I’m going to focus primarily on Mario Party, which is central to my experience with this title.

On that note, there are more themes...boards...experiences? Anyway, rather a few more than the previous outing provided, and their difficulty curves a both more subtle and inventive at the same time. They’re accessible and take time to master, which is a delicate design task. It’s easy to see why NIntendo Cube hoped to expand on the title, even though they failed to execute to the expectation of fans.

Oh well. In the mean time, you have a few boards to choose from at first, each with a difficulty rating from 1 to 3 stars. Choose wisely, as you might find yourself quickly out of depth and put off by ideas and mechanics that have a lot of replayability for their genre type. Let’s have a brief look at just what a Mario Party is:

The heroes, villains and other fan favourite characters throughout the Mario games have all gotten together for a competition to determine who is the Super Star. Mario Party has had the thinnest veil of a story to move things along for its appeal. You’ll also find the learning curve to be minimal with base gameplay, and smooth enough with the more challenging aspects as not to be disruptive to your enjoyment.

Speaking of which: Mario Party mode is a board game in the most traditional sense. Each player chooses a character, and at the beginning of each game given 10 coins as a starter. From there you roll a single die that will give you a number from 1 to 10. With that you will traverse spaces that either give coins, or take them away. You’ll also encounter event spaces; shops with items like mushrooms to add to your roll count; bells that summon Boo to steal coins and stars (at a hefty surcharge), and so on. Additionally there are board and player shifting events that can oblige you to reconsider your tactics.

You see, what distinguishes this outing from its predecessors is theming. A few items only appear on boards to which they’re suited. For instance, one item gives you a chance to change who is waiting for you at the end of the path, whereas another enables to roll as high as 40 spaces, but don’t imagine you’ll be slowing down for any distractions. Another involves a train that can be perilous to players waiting on the track for their next turn. There’s plenty to give each board a distinct personality and gameplay style.

Allies, having debuted sometime in the past, make an appearance by floating down onto the track, waiting for someone to meet them. If and when you do, a showdown minigame is triggered. Everyone will play for the chance to take home this visitor, who has special abilities to improve your chances of gaining an advantage over your competition. Only the big name players are available as allies, and some are conspicuously absent as options. In fact, if you choose to play a character who could be an ally, such as Mario or Waluigi, they aren’t available to become allies.

That may be a bit of a twist of the arm, but you’re going to find that not all the showdown minigames are to your taste. So, if you don’t like a given ally, have them as a player. It is a clever way of controlling for annoyance. That said, there are times when any ally is better than none since they have shared and unique abilities. For example, can buy more stars with one in tow, and more items at shops, besides, getting them is probably going to be a point of contention among players. Especially the younger set.

You may find it entertaining, or vexing, that allies are quite fickle. Anyone who passes another player who has an ally will find themselves abandoned. If you happened to win that ally, well, so much for all that effort. Consolation can come in the form of stealing that ally back, but beware: Allies waited just three turns to be claimed, and will only stay three turns in play, then they’ll float back up to digital Neverland.

While the mechanic isn’t perfect, it certainly keeps gameplay interesting. You’ll want to come back again to see what might have happened if things had gone differently. Of course, with as many as four human players, there’s nothing stopping real allies forming bonds to team up against the others. Incidentally, this is how my wife and I managed the lack of team or partner play: Chea—I mean, teaming up against the CPUs.

As it happens, you can choose online play, or have the computer control your opponents, depending on you, naturally. There is an excellent selection of other modes at your disposal, many with minigames unique to their play style. Motion games make a showing for those who enjoy a good waggle; a minigame island with several modes unto itself, including a boss rush. Inconceivable, right? There are also team play games, chasing a faker around as a unit, and more. This time, Nintendo Cube didn’t just leave their alternative modes laying around.

It’s not all gaming, of course, with a plaza to decorate and its surrounding features: A music stand, an emote seller, record keeper and a single player mode. In this you’ll collect items to decorate the plaza. More content is unlocked with achievements, and while playing the same mode repeatedly earns points, it won’t unlock more aesthetics. You’re encouraged to try everything at least once.

By no means perfect, in my opinion Jamboree is a high point in the series. The music alone is as memorable as the legendary ditties from the Wii era. There are times I’ve woken up with one of these melodies stuck in my head, which in my estimation is a good thing. Likewise, every single character is animated with charm and personality. From cheering to sulking, they’re quite endearing and never tiresome. Even when you’re not happy with your situation, it’s the little touches of detail that will keep you playing.

Boards feature advertising from other boards; events have subtle audio cues as if from a watching audience; balancing can be aggressive through different means, but never feels unfair. We’re talking about the temperamental emotions of players across all demographics. That’s no mean feat. While the Switch 2 DLC let down its fans, the failure of integration means that you’re not missing out on its features. Nintendo’s relationship with DLC has always been tepid.

My advice? Buy this one and skip the DLC. Mario Party has never looked better on the Switch, and runs perfectly on the Switch 2. As a dyed in the wool PC gamer, I noticed hint of Level-of-Detail being used in high complexity boards, but good gravy have they managed to make this game look good. There are significant world shadows; raytracing-like reflections; few enough noticeable polygons to get you thinking they might have found the absolute limit of the Switch’s fidelity without sacrificing performance.

Mario Party fans are eating well with this title: Well cooked and sizable portions that promise a delectable meal in the future. If this is what the chefs can do in the kitchen with well past sell buy date ingredients, what will they pull off with something more fresh? What makes Nintendo a five star establishment is the effort they put into every aspect of the experience. Having delivered so well on such a heated front – fans never agreeing on what is best – we can count on them granting us a spectacular menu while we enjoy this plate.

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hastypixels's avatar
Community review by hastypixels (August 03, 2026)

Retro, and moreso all the time.

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