It was the mid-1990s and Capcom was on an unstoppable streak developing games. In the arcades, after coming off the massive success of Street Fighter II, they had the Alphas, Darkstalkers, and the Marvels, with Street Fighter III looming. On home consoles, they continued relasing solid platformers, RPGs, annual Mega Mans, and some kind of experimental horror game called Resident Evil that likely won't take off. It got to a point where Capcom could come up with a concept, any concept, and the chances of it turning out entertaining, even if for a little bit, was very high.
So of course they created a puzzler based on their fighting game IPs, and they did it with a humorous parody of a name: Super Puzzle Fighter II Turbo.




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