First there was Valis III, then Valis, and finally came the last game in the Sega trilogy: Valis II!
R... right.
No, this wasn't some kind of Star Wars-esque storytelling done by the developers, these Sega Genesis ports were literally released out of order for whatever reason. But that's not the weirdest part about this particular "port." Valis III tried to replicate the original TurboGrafx-CD game within Sega's 16-bit constraints and the Valis I remake copied its style, but this Valis II conversion went in a completely different direction. Renamed Syd of Valis, you once again take control of Yuko, a Japanese teenage schoolgirl in possession of the Valis sword, who must reenter the world of Vecanti to free it from a villainous uprising!
As you begin Yuko's journey through a neighborhood park, the visual style immediately catches your attention. Whereas Valis I and Valis III, not to mention the original Valis II, went for a "realistic" look in terms of body proportions, Syd opted for a super-deformed style; everyone and thing now has a cutesy small anime look. As you charge through this colorful first stage, Yuko slashes her enemies with the Valis sword, enemies that range from goofy wide-eyed lizards and rhinos in armor to, of all things, floating mini UFOs. Her sword also discharges projectile beams that can hit foes from across the screen, which is helpful when eliminating airborne threats.



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Community review by dementedhut (November 28, 2025)
See you in two years for the next Double Dragon reboot. |
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