Gargoyle's Quest II (NES) review"Second verse, (mostly) same as the first. Which isn't really a bad thing. " |
Two years after the original Gargoyle’s Quest was released on the GameBoy, a prequel to it was dropped on the NES. Overall, it pretty much covers the same ground, as you’ll control Firebrand — also known as that one total asshole monster in Ghosts ’n Goblins that killed me way too many times — as he travels through the Ghoul Realm until he kills the right folk to save the land or whatever.
Of course, since it’s in color and released in 1992, late in the lifespan of the NES, it looks a lot better than the GameBoy adventure. It also adds a few new powers for Firebrand to obtain during the course of his quest, such as one that allows him to craft temporary platforms in order to get to ledges which the combination of his jumping and hovering can’t quite reach.
There also was this nice little gimmick to how it plays. Since Firebrand has a bit more mobility than the average eight-bit action game protagonist, the levels in this game play somewhat differently. As a demonic creature with wings, he can both jump into the air and then hover for a while, allowing him to move to the left or right while maintaining altitude. As you complete levels and return items to other folk, you’ll gradually gain improvements to those abilities. You’ll be able to jump higher and hover for a longer time, giving you greater mobility the longer you play — while also occasionally gaining an additional heart of health, as well as a handful of alternate forms of fire that either are improvements on your default attack or make it easier to maneuver through tricky locations.
And this game is littered with those tricky locations. In the average stage Firebrand will navigate, there are monsters to fight, but they tend to play a distant second fiddle to the design. You’ll have long gaps to hover over and you’ll find it necessary to regularly make blind leaps, trusting in your ability to hover in order to not plummet onto a bed of spikes or into a pit of lava. When you get the “weapon” that allows you to fire gunk onto spiky walls so that you can cling to them without taking damage, you can bet you’ll soon have to navigate a few lengthy, spike-filled shafts to make the most out of that ability.
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Community review by overdrive (June 18, 2025)
Rob Hamilton is the official drunken master of review writing for Honestgamers. |
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