During the late 1980s and early 1990s, Double Dragon's presence was inescapable. You would spot it at a friend's house, being sold at an electronics store, advertised in comic books, and immortalized in a 1989 film about a kid constantly screaming "California!" The 1987 arcade beat'em up had such an impact on gaming, that every console and computer wanted their own version, from the Game Boy and the MSX, to, of all things, the Atari Lynx. Sega consoles had their share with Master System and Genesis ports, so it came as no surprise that the company's portable received its own iteration. Each version would at least make an attempt at replicating the look and feel of the arcade original, but surprisingly, the development team for the handheld release had their own "interpretation."
Virgin Games reduced the street pummeling to a single player experience, as martial artist Billy Lee must rescue Marian from the Black Warriors... maybe. It says that in the manual, but the back of the box states it's to avenge the death of brother Jimmy Lee by the hands of the Dragon Lords, and the in-game ending offers another story deviation; it's like the company told three people to write different plot lines and hoped for the best. Whatever the reason, Billy begins the first stage stepping into the streets, but these streets look very unlike the other versions. Taking place at night, the surrounding buildings have boarded up windows, giving a bleak presentation to what you're used to. You then move Billy to the right, eager to throw fists and kicks.
But before an enemy materializes, the game wants you to pick up a nearby item: a gun. Virgin Games looked at Double Dragon, a well-known, beloved beat'em up about brothers using martial arts as their main form of attack, and went, "Start blasting when the game begins."
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Community review by dementedhut (July 13, 2024)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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