Castlevania II: Belmont's Revenge (Game Boy) review"A Game Boy Castlevania actually worth playing!" |
To give credit where credit is due, after releasing Castlevania: The Adventure and, as a result, gifting the Game Boy with what easily could be considered the single worst game in that venerable series, Konami did a really good job of making up for that travesty with their second attempt for that handheld system.
While Castlevania II: Belmont’s Revenge isn’t on the same level as, say, the NES’ Castlevania III — and to be honest, what is? — it is a monumental improvement that takes the more interesting ideas behind the original and actually places them in a game that isn’t agony to experience. You’ll start out by going through four castles in whatever order you’ll prefer and then visit Dracula’s castle for two more full stages and then a short jaunt to your inevitable encounter with Ol’ Fang Face. It’s a quick and breezy title that, while challenging at points, is pretty easy compared to some offerings in the pre-Symphony of the Night days.
Part of that is due to how, as long as you’ve powered up your whip, you’ll be able to fire projectiles from it, giving your Belmont a ranged attack that’s very useful when you consider just how many enemies in the average Castlevania have the ability to fly. Even better, taking damage doesn’t remove this power-up unless we’re talking about the projectiles fired by one particular foe. If you’re good enough to handle the game’s platforming and not blunder into foes, it’s not all that tough to make progress.
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Community review by overdrive (June 27, 2024)
Rob Hamilton is the official drunken master of review writing for Honestgamers. |
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