What do space apes, a galactic dictator, androids, and a pink genie have in common? They eventually confront Earth's mightiest warriors, with the strongest of them, named Son Goku, often facing against the most dangerous opponents at the conclusion of a story arc. Originally intended as a quirky, comedic take on Journey to the West, Akira Toriyama's Dragon Ball would transform into a series famously known for its chaotic battles. Fights involve people zipping around and flying at uncanny speeds, tons of energy blasts tossed every which way, and surrounding areas being completely ruined in the process. Dragon Ball Z: Idainaru Dragon Ball Densetsu, which translates to The Great Dragon Ball Legend, attempts to replicate such battles on the Sega Saturn.
Compiling most of Dragon Ball Z's main fights, Legend's May 1996 release couldn't have come at a better time. The original Japanese broadcast of Z concluded in January of that same year, leading this to serve as a "greatest hits" for those wanting to look back on and play these memorable conflicts. At this point in time, Dragon Ball games were either turn-based games or fighting games, rarely diverging into other genres; Legend did something different by being inspired by the beat'em up genre. This is interesting in itself, because the game has 2D character sprites within fully 3D environments. How will gameplay work in this setting?
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Community review by dementedhut (April 11, 2024)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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