Once a famed radio DJ with millions of listeners, Forrest Nash is now running the graveyard shift in 1987's Gallows Creek. With the help of producer Peggy, silhouetted in the adjoining room, Forrest is still getting accustomed to his new job in this small town. However, just as his duties begin one fateful night, Forrest becomes a reluctant protagonist within the span of minutes. His first major caller happens to be the town's lone emergency dispatcher, who has come across the sheriff's murdered body at the police station. Dreadfully, the suspected killer is roaming outside the building and, through a series of surreal events, you, as Nash, eventually become the substitute emergency dispatcher for all 911 calls, while also running your program.
Despite the implication that this will be happening in real time during a live broadcast, Killer Frequency's structure doesn't actually use that as a concept. In fact, if you look at a clock anywhere in the radio station during each "chapter", it forever stays frozen on a specific time. If anything, the structure is closer to that of an adventure title: in a first-person view, you search for clues and items, pick from choices, and hope you didn't accidentally have someone killed. But how are you able to conduct all these objectives when you have to stay at your desk and answer distress calls? How Killer Frequency handles this is, to an extent, its strongest suit.
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Community review by dementedhut (October 24, 2023)
One of the many spin-offs and sequels of OutRun. There's... so many. |
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