Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Dragon Age: Inquisition (PlayStation 4) artwork

Dragon Age: Inquisition (PlayStation 4) review


"If I started my own inquisition, I can guarantee its goals would be nowhere near this altruistic."

For the majority of my time with Dragon Age: Inquisition, things were pretty awesome. While it might not have matched the standard set by the first game in the series, Origins, it was way more fun than Dragon Age II and its obsession with repetitive cut-n-paste dungeons. The only problem was that things faltered down the stretch — which, for me, included its three expansions.

Why? After some deliberation, the answer was obvious. But first, let's get into why I enjoyed this game long enough to feel let down by it during those final hours.

Inquisition starts out with a bang. You control a character representing one of the game's various races and who battles as a warrior, rogue or mage. At the onset, you're under the watchful eye of Cassandra, a Seeker for the Dragon Age world's church, due to being a suspect in a massive explosion that took place during a historic summit — a matter not helped by how you don't seem to have a clue as to what happened. However, due to minor details such as a large assortment of monsters being in the vicinity, she and Dragon Age II character Varric allow you to tag along in a bid to fight through the enemy.

And, lo and behold, you find out you have a very special power. At the end of this tutorial area, you'll battle a massive Pride Demon and, upon killing it, your hand glows green and you seal the dimensional rift that beast and its lackeys came through. This marks the beginning of a massive quest in which the three of you, as well as a number of other allies you'll come across, start up an inquisition in order to venture from one land to the next in order to close rifts that have been popping up everywhere, solve the mystery of just what happened at that summit and how you were involved and wind up taking on a variety of powerful foes, including the powerful and evil magister Corypheus — a being you'll be pretty familiar with if you played all of Dragon Age II's DLC.

This game's world is pretty huge. It's divided into a large number of regions that can be accessed from a map, with each of those places having an assortment of plot objectives, side quests and massive numbers of goodies you can collect. When not exploring and getting into fights, you can hang out at your home base and both converse with party members, as well as visit your war room to have your advisors solve various problems around the world. Some of those missions lead to additional places to explore — all of them do a great job of illustrating that you and your party aren't the only people trying to save the world.

After finishing the tutorial, you'll venture to a place called the Hinterlands. After doing a bit of plot advancement there, you'll get the option to side with one of two rival factions — the mages or the templars charged with keeping those folk docile. The one you pick will be an ally; the other will be snatched up by Corypheus to serve as adversaries throughout the game.

Regardless of who your allies and enemies are, you'll gradually explore region after region in this game, with the the occasional plot-important mission popping up to let you know there are more important priorities out there than simply exploring dungeons for treasure. The variety of locations you'll find yourself in is pretty impressive. If you're a series veteran, you'll get to re-visit the Fade — that mystic dimension where all the world's demons originate. You'll go to such vacation destinations as a deserted village located next to an undead-infested pond, a war-torn battleground and a vast desert spotted with ruins. Your party members will banter with each other and you'll be able to recruit specific NPCs to serve as war room assets. Due to your rift-closing abilities, you'll even wind up the face of your inquisition, directing it in its endeavor to save the world from the beings threatening to unravel it.

The larger variety of places to explore automatically made this an improvement over Dragon Age II, but this might have been a truly elite game if it had returned to the Baldur's Gate inspired combat system of Origins. Alas, it didn't and what you'll get is a somewhat improved version of the second game's battling. Regardless of your character class, you'll program a number of special attacks into your controls and use them as often as possible, resorting to regular attacks when everything else is on cooldown. One nice addition is that, after expending a skill point to purchase those moves, with a number of them, you'll have the option to expend another point in order to enhance them in one of two ways.

As per my norm, I was a melee fighter — using a sword-and-shield approach, as opposed to two-handed, in order to have a bit better defense. With one of my attacks, I was able to purchase an improvement that allowed me to utilize it constantly as long as I wasn't the character drawing that foe's attention. So, I made sure the warrior Blackwell, who specializes in attracting enemies in order to protect comrades, was in my party at all times. He'd get their attention and I'd be able to use that move extremely often, as it wasn't common that the opposition was focused on me.

Another way I made combat go by more smoothly involved equipment crafting. This is something I don't really delve into in that many games, as it's usually pretty easy to obtain comparable and even superior stuff from treasure chests, enemy drops and quest rewards. Here, though, if you can collect high-quality materials — either by harvesting them or harvesting the monsters that drop them — you can easily make amazing armor that offers great protection against both physical attacks and at least one form of magical.

Sadly, this played a role in why things faltered a bit down the stretch for me. Turns out that with a few notable exceptions, such as the final boss of the game's The Descent expansion, creating really good armor can go a long way towards mitigating the damage done by enemies. And that's about when you'll discover that whether you're fighting mandatory bosses or optional ones such as all the dragons scattered throughout the land, those guys often are damage sponges capable of holding out forever, even if it's quite unlikely they'll be able to exterminate my party. Making matters worse, if anyone did fall, it was likely my mage and rogue characters and their array of quite lethal attacks. Blackwell and I could hold out for nearly forever, leaving me with a lot of fights where, despite the two of us never really being in danger, I would be tapping buttons for an eternity while the enemy's life bar was depleting so slowly I was unsure if my attacks were actually having any tangible effect.

It's kind of a double whammy when you're playing a game and find that you're usually not in any real danger of dying against tough foes, but their durability ensures those fights take forever — the sort of thing that can easily take me from loving a game to just wanting it to end. And that's a shame, as I felt that, overall, Inquisition was a fine return to form by BioWare after the missteps made with Dragon Age II. The combat system might have only been a slightly evolved version of II's, but this game did a great job of giving me a variety of large maps to explore that were loaded with quests to do and things to find. The sort of world that I could lose myself in and have to tear myself away from any number of off-the-beaten-path adventures in order to advance the plot a bit. The way my enthusiasm faltered as I got closer to the end of this lengthy game doesn't mean it's bad; it just means it fell a bit short of true excellence.



overdrive's avatar
Community review by overdrive (August 18, 2023)

Rob Hamilton is the official drunken master of review writing for Honestgamers.

More Reviews by overdrive [+]
Neutopia II (TurboGrafx-16) artwork
Neutopia II (TurboGrafx-16)

Off-brand Zelda.
Ashen (PlayStation 4) artwork
Ashen (PlayStation 4)

Rob presents: Another Souls-like Review. In what will likely be a never-ceasing series of them.
Immortals: Fenyx Rising (PlayStation 4) artwork
Immortals: Fenyx Rising (PlayStation 4)

Rising to the top of games I've played based on Greek legends!

Feedback

If you enjoyed this Dragon Age: Inquisition review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

board icon
justjess posted August 18, 2023:

Really excellent review! I 100% agree with you about the spongey enemies - they present almost no challenge but you are there forever. I did love this game a lot though, and agree that it was a nice return to form for the series (DA2 was not my fave).

I remember finishing this game up and feeling really terribly sad that I wouldn’t see my companions again. I think it did an excellent job with building a real sense of fraternity between characters. I was very made when my character fell for Blackwell, tho. Did you get into any sordid affairs?
board icon
overdrive posted August 20, 2023:

Yeah, if you're properly geared up with the best stuff you can craft, I think about the only legit challenging fights are the two bosses in The Descent DLC. The leader of the Darkspawn Emissaries teleports constantly, has an infinite number of basic darkspawn backing it up and has good magic attacks and the final boss is utterly brutal if you're melee (read that the best tactic for it is to control a mage or rogue and cheese it with distance attacks while always being on the move). Now, if you're like me and immediately equip that cool axe that's 80 damage points better than what you had been using WITHOUT noticing that it has the "awesome" add-on that it causes you to take twice the damage you would normally...well, then a hell of a lot of stuff is really brutal. I was dying to dragons, arcane horrors and random other stuff and wondering how my guy declined so much, so quickly for hours before figuring out that mistake.

I loved the character banter. Always liked how Dragon Age continued the banter from Baldur's Gate, but took out the annoying little detail of how, if you put certain characters in a party together, one of them would eventually kill the other. Made party management annoying, as I'd be like, "Damn, Edwin, you're a great offensive mage, but half my party is gonna kill you if you make one more comment and you can't help yourself, so I guess I'll use that other mage whose Intelligence stat is a point lower..." At least if something like that happened in these games (well, just Origins, I think), it was because of something I did or didn't do and not just because I stuck the drow-hating Paladin in a party with the drow cleric.

My affair was with Cassandra. Which would have made things awkward if the game was more real-life, due to how she eventually took a seat on the bench because Blackwell's "draw aggro while boosting his guard to be near-invulnerable" skill was way more useful to me on the battlefield. But before I devised that strategy, she was my "ride or die"!

You must be signed into an HonestGamers user account to leave feedback on this review.

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Dragon Age: Inquisition is a registered trademark of its copyright holder. This site makes no claim to Dragon Age: Inquisition, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.