R.B.I. Baseball ‘95 has a weird Alpha and Omega vibe going on, being simultaneously the birth of 32bit baseball games and the temporary death of a long running franchise. Debuting in 1987, the series bumbled along with an annual release schedule E.A Sports had yet to aggressively monopolise. Then, seven releases later, over a cavalcade of differing systems and a developer churn that included Atari and Tengen, Time Warner took their turn. By this point they’d had a few previous attempts, which saw games released on the Game Gear and Super Nintendo, but it was this 32X exclusive that was to serve as the series’ final chapter. Until it wasn’t. R.B.I. had some odd licensing issues attached to it, being fully licensed by the Major League Baseball Players Association, which gave them the rights to players names, meaning that everyone involved in playing virtual baseball was the pixel-plotted representation of a real life player. But it was unlicensed by Major League Baseball itself, so it couldn’t mention the actual team names, just labelling them with their respective state. It turns out that MLB were just biding their time; almost twenty years after the last R.B.I. game, MLB’s digitally-focused branch resurrected the franchise under R.B.I. Baseball ‘14, really showcasing their famous flair for names. It’s gone back to being a yearly staple ever since.
Before that, though, was the game I’m doing a decent job of distracting myself from with inflated word counts rambling history lessons. On the face of things, it was clear that R.B.I. Baseball ‘95 took its new, more powerful platform seriously, redrawing every sprite model to take advantage of the 32X’s superior palette options and processing. As recently as Super R.B.I. Baseball released earlier that year for the SNES, the game’s camera is centred slightly above where the umpire would normally stand, with windows made available for crowd reactions and runners on base. ’95 did away with the windows and took full advantage of the massively upscaled character sprites, adopting the now near-universal catcher camera view.
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Staff review by Gary Hartley (August 09, 2023)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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