I play a ton of "free" mobile games. You'd think I'd review more of them, but I typically don't for two reasons: 1) I'd spend the rest of my life reviewing nothing but phone-based shovelware, and 2) I can pretty much type out three or four review templates to copy and paste for hundreds of games.
That's the thing with the mobile platform: it's overwhelmingly flooded by copycats of popular releases, and they're almost all indistinguishable. For instance, if you've played Candy Crush Saga, then you already know what to expect from Toy Blast, Simon's Cat: Crunch Time, and Cookie Jam. Because of this phenomenon, you can pretty much use a review of any one of those games to stand in for the others. Granted, each title on that list comes with differences, but they're so slight they barely matter.
Admittedly, I can understand developers' desires to copy Candy Crush because it's a simple, popular, and addictive title that progressively adds enough fresh features throughout its lengthy campaign to combat staleness. Plus, it's hugely successful, so why not copy that setup? There are numerous clones I can't wrap my head around, though, involving designs that haven't been tremendous hits. Seriously, think back on all of the game ads you've seen that involve a basic character model running along a featureless pathway, avoiding stock obstacles while rushing through gates that either help or hinder them. I don't think there's a name for this sub-genre, but I've just been referring to them as "gate runners." I've seen a plethora of these bad boys advertised, but I can't pinpoint a single one that was such a runaway success that it warranted innumerable knockoffs.
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Staff review by Joseph Shaffer (September 26, 2022)
Rumor has it that Joe is not actually a man, but a machine that likes video games, horror movies, and long walks on the beach. His/Its first contribution to HonestGamers was a review of Breath of Fire III. |
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