Bomberman titles used to be as common as Mega Man sequels or games with Mario in their name. They appeared in the arcade, on portables, PC, and was guaranteed to appear on every console that was created in Japan. Sega home systems had their share, with the Genesis and the Dreamcast receiving a lone Bomberman title to their name, both interestingly never getting Japanese releases despite being Japanese-developed. On the opposite spectrum, the Sega Saturn had not one but three games released during its lifecycle, actually came out in Japan, and, even more shocking, one of those managed a US release under Bernie "Burning Bridges" Stolar's tenure at Sega. That game is Saturn Bomberman, which continues the gameplay tradition carried out by its predecessors.
If you're unaware of said tradition, it involves the inclusion of two modes, the "story" and battle modes. Each one uses a character who has the ability to plant bombs that explode seconds after being dropped. This character is typically placed in arena-esque environments with blocks barricading paths, which can be destroyed using bombs. In the case of story mode, you must navigate through five worlds, each usually containing eight stages and one boss fight, where you can only exit each stage if you destroy every capsule within the arena. Along with a succession of blocks obstructing your goal, there's also enemies wandering the battlefield, the latter of which can easily kill you with a single touch.
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Community review by dementedhut (September 07, 2022)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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