The Medium is known as "that game with the split screen gimmick," at least to those who never played but seen glimpses.
To put things into perspective, the story revolves around Marianne, a medium who can interact with spirits and the spirit realm. This is demonstrated during segments where, as Marianne is wandering the realm of the living through abandoned structures and forests, she will experience sudden headaches. In turn, this propels Marianne into the spirit realm while also co-existing in the living realm, thus the split screen gimmick. Here you'll navigate two versions of her, at the same time, in what can best be described as a "next-gen" rendition of Spot the Difference; you must solve puzzles by finding clues and objects in the environments, with important things usually tucked away in one realm. When described in that manner, it sounds... "interesting," to say the least.
The shocking thing is that, once you actually play it, you realize the split screen segments are not that common. Considering the devs, Bloober Team, have stated that the game has been on hiatus since 2012, due to technology not being powerful enough to pull off their desired gimmick, this is a surprise in itself. The concept shows up periodically in two instances: during cinematic cutscenes and Spot the Difference gameplay portions. The rest of The Medium plays out like a usual 3D adventure title that has a mixture of fixed camera angles and third-person viewpoints for dramatic effect, similar to oldschool Silent Hill and Resident Evil titles. This is an intentional nod, as the devs drew particular inspiration from Silent Hill with abstract settings and unsettling atmosphere; the team even went out of their way to hire the original Silent Hill composer, Akira Yamaoka.
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Community review by dementedhut (August 24, 2022)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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