Originally created by Jay Geertsen in 1984 when he was working at Hewlett-Packard, Columns was made with the intent of having a basic and fun product that could be enjoyed by anyone inside the company. Within this game, objects encased with varying colors fall, one after another, from top to bottom, inside a vertical rectangular chamber. If the chamber fills to the top with said objects, the game concludes. How would you prevent such a thing from happening? You need to make these objects disappear, and to do this you must connect three or more of the same color. Sounds simple, but there are several catches that make this task a tad more demanding.
Living up to its namesake, objects fall in the shape of columns, each with three blocks of differing colors. As they automatically descend, you can move these columns around prior to them landing on a surface for a potential match-up, but a few handicaps are in play as this occurs. Firstly, they can only fall as one shape: a vertically-shaped column. You can not twist or bend the shape like in similar tile-matching titles, but you can shuffle the order of blocks within each column. Further adding complications, the way you make blocks disappear from the ever-growing surface isn't as simple as lining them across the spectrum; here, you have to match the same-colored blocks of three or more in either vertical, diagonal, or horizontal lines.
Community review by dementedhut (April 17, 2022)
So what's the second game going to be called? Operation Wolf Returns: Operation Thunderbolt: Second Mission? |
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