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Ziggurat 2 (PC) artwork

Ziggurat 2 (PC) review


"Magically destroyed so many creatures that they call me Da mage"



My first violent death in Ziggurat 2 came from the gnashing jaws of angry sentient carrots. There was a horde of the furious bastards, and it became clear early on that my desperate backpedalling wasn’t going to get me clear of them. My offence broke down, and then there was orange, and then there was death. This, of course, couldn’t have been my fault, so I quickly settled on a scapegoat. My twitch skills are fine; modern shooters are to blame.

When I first strolled into a room and was told I had to defeat the incoming enemy waves, I hunkered down behind some scenery and got ready to exchange some fire. That didn’t happen. Instead, carrots happened. A stampede of the angry veggie bastards. There was no time to slowly chip away at them; they are upon you in seconds. I didn’t adjust quickly enough to survive this, and I was dead seconds later.

Ziggurat 2 subscribes to the core fundamentals of classic shooters; never stop moving if you want to stay alive. You don’t regain health by sitting quietly in a corner for a while, you have to actively hunt down health-up drops from defeated enemies. It’s a classic mindset that’s been much more commonplace ever since Doom started its comeback tour in 2016, so Ziggurat 2 goes a little bit further to distinguish itself. Rather than deck you out with pump action shotguns, rocket launchers and plasma rifles, you get magical staves, ancient tomes and dwarven blunderbusses.

You get a whole lot of different wizardy weapons spread across the entire game, because Ziggurat 2 is also a Roguelike. This shouldn’t be too much of a surprise for those with experience from the first game, but that demographic doesn’t include me. Turns out, back then, the Ziggurat was a kind of magical prison that immortal demons were dumped into. Because it was just sitting there, it was decided that the best thing to do was throw aspiring mages in and label the shell-shocked survivors as successful graduates. That’s not an option anymore; the Ziggurat exploded and the mage sects are scattered. The only people left to try and piece things back together again are a couple of novices.



That’s your excuse for taking on a bunch of randomly generated dungeons over and over again. You’re dropped into a stage with nothing but your starting weapon (it’s a wand – the magical equivalent of a basic pistol) and left to sink or swim. The only way out is either miserable death or glorious victory. To begin with, these are simple enough structures, only containing one floor with a single boss fight housed somewhere in their depths. A hurried mage needs only to locate the key that unlocks the boss’ chambers, but a hurried mage is often a dead mage. You’re encouraged to explore, not only to gain the experience you’ll routinely forfeit at the end of each crawl and stack levels so you’re full of well-fed stats, but to fill out your arsenal. Early on, it’s not impossible to take out dungeon bosses at low levels with naught by your flimsy starter wand, but it’s never advisable.

Further exploration means you might stumble across a treasure chest and add something new to your arsenal. Maybe a lightning staff that fires quad orbs of sizzling thunder, or a fire tome that lets you fling flames from your fingertips. Sometimes, though, this comes at a price, and opening a chest triggers various waves of ne’er-do-wells you need to survive before claiming the contents. Some structures have shops where you can buy more weapons, or healing fountains that can top up your flagging health. There’s shrines where you can pledge oaths to bolster one statistic at the bereft of another (such as gaining excess attack power, but losing 65% of your existing health immediately!) Some of the larger stages have tempting vaults to plunder, but you’ll need to find key fragments hidden throughout the floor to access it.



Success brings rewards, like permanent perks and new weapons. Slog through the right amount of missions, and you’ll slowly increase your ranks of mages, finding those with specialist skills to offset the balanced pair you start off with. Your first new recruit isn’t the most powerful, and is built primarily around stealth, being able to drop in and out of rolling battles to avoid heavy barrages or set up devastating ambushes. It pays to keep switching up your mages and your loadouts, because you can gain shards from levelling weapons and characters which you can spend on a skill tree, with buffs like increased health or an uptick in ice-based magic. I can see why this was implemented; not only as a way to give random crawls a higher sense of purpose, but to provide reason to force you to mix things up, to try new weapons and new tactics. This is required, because even if the levels are randomly generated, and you’re presented a new dungeon every time you set foot into the Ziggurat, exploring these floors never really feels any different.

My hatred of carrots propelled me forward (even when they mixed sentient chilli peppers into their ranks, who explode when you kill them, the spicy nuisances!) but there are other modes, such as daily challenges available to those who might find the grind becoming a little monotonous. More complex rooms are added the further into the game you get, but they’re mainly variations of closing down minion wave spawns and then killing off the lingering forces. Ziggurat 2 doesn’t really hold up to extended playing and is the kind of game best sampled in little slices, in running a few dungeons at a time and then getting out before it all starts to blur together. Sometimes, to get the best out of guerrilla wizarding, you just have to stay out of the fight for a spell.


EmP's avatar
Staff review by Gary Hartley (December 09, 2021)

Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you.

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overdrive posted December 10, 2021:

I "have" Ziggurat for the PS4. As in, I downloaded it via PS Now, but I technically only have it as long as Sony keeps it on that service. After reading this review for the sequel, I might have to play it sooner instead of later, since I mainly downloaded because it seemed kind of interesting as a medieval rogue-like FPS, but didn't have any real intention of diving into it anytime soon since I've been kind of lukewarm on FPS games after blowing through the first three Borderlands on a one-a-year pace.

In other words, good job on writing a review that makes me want to play something I have. Oh, I looked online and quickly found an 8-minute video of Ziggurat gameplay. The first one also has attacking carrots. I figured that would be important to share.
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EmP posted December 13, 2021:

I'm currently fighting turnips. They bleed poison. I hate them.

It could not be any different from Borderlands in a lot of ways. Everything's very condensed rather than dragged out. It's pretty fun stuff and a fun way to knock off Z. Thanks for reading.

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