Legends of Amberland: The Forgotten Crown (Switch) review"A CRPG for people that don't have time for that nonsense anymore." |
There’s a growing segment of gamers who fall outside the stereotype of a core gamer from the 2000s. We play games one-handed in a rocking chair with a sleeping baby. We aspire to go to bed at 9:30. Our game library and playtime have reversed, buying up games we intended to play but may never get to. We have a mortgage, a job, and a backlog of games we got on sale.
So when the store description of a game says it is “designed with people who don’t have much time for gaming on a day-to-day basis in mind” the audience is deliberate. Legends of Amberland wants to invoke nostalgia in people that love memories of the Gold Box series, Might & Magic, and Dungeon Master--evoking those classics by name--but without the time or fortitude to get arcane games actually running. It straight up tells you this is no-nonsense running around dungeons, beating on monsters, and collecting rewards for the monsters you beat up.
I had been trying (and failing) to play Might & Magic III for years. It's not just that getting legacy PC games running can be difficult. You need reference material to know what items and abilities do, you need graph paper for mapping, you need to take notes. Bouncing off an old CRPG usually means you won't finish it--the barrier to re-entry is too high.
Amberland is essentially a game for people that want to play CRPGs but can't because life. It's a 90s RPG as you remember them, with all the 90s nonsense removed. Movement is grid-based, monsters are visible, and the world is turn based. It plays like a simplified version of Might & Magic III. Dialogue and story are sparse and easy to skip over, dungeons are straight forward, and the focus is on whacking monsters, treasure, and leveling up. And if you don't know what something does or forget the controls, hold ZR at any time for a help overlay. Amberland wants to be easy for you to play. Put the graph paper away.
It might look like it's from 1992, but the UI is much easier to use.
Characters in the center are targeted much more but will go first during combat.
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Community review by dagoss (December 04, 2021)
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