The first thing you'll notice about Hope; or How We Survived is that it features a pixelated character in a red coat, a gas mask, and a black cowboy hat, who's also wielding a rifle. This character looks super cool and will possibly encourage you to know more about the game. Then you know more... and know that it's a zombie apocalypse-themed tower defense title taking place in a single location for the duration of your playthrough. Chances are you likely won't want to know more after unraveling those particular tidbits... However, Hope does things a bit differently from the norm, one where the tower defense aspect somewhat takes a backseat. In a way, you can say the gameplay mechanics serve more as a means to help move along its short plot-driven core.
Hope's story begins on a Monday, where the aforementioned figure stands guard at a tower within an unseen fort, the titular Hope. You, as this unnamed, masked protagonist, gazes upon the scenery surrounding the front gate, which includes a cracked road, countless trees with no leaves, and a mountain in the backdrop. Shortly after, a thought-bubble pops up beside you with three options: Bowie, Queen, or the Stones. Regardless of what gets picked, you fail to sing one of their songs, even admitting it. As your character talks on through text, the game audibly presents this as indistinguishable mumbling, much akin to the teacher's gibberish in a Peanuts cartoon. But before long, your lonely ramblings abruptly end; an injured human walks into frame and pleads for help.
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Community review by dementedhut (October 30, 2021)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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