DecapAttack (Genesis) review"I expected a game where I controlled a skull-throwing mummy to be more interesting. Stupid me..." |
Once upon a time in Japan, a platformer was made for Sega's Mega Drive. I'd go into more details, such as its name, but that thing had a fair number of words and I do have issues with motivation at times! Besides, all that's needed to know for this review is that it was brought over to America in 1991 after getting a plethora of things changed and was released on the Genesis under the name Decap Attack.
To start with the positives, this game looks pretty nice with bright and cartoonish graphics. While playing it, I spent a fair amount of time wondering if Decap Attack was based off some really obscure cartoon because the plot and visuals worked together to create the sort of vibe one gets from a barrage of animated shows where one or more do-gooders routinely foil the plots of diabolical, yet still bumbling, masterminds. While that assessment wasn't correct, I was not surprised to read that this game did inspire a comic strip. It just has that feel.
You control a bizarre mummy-like man named Chuck D. Head, who is Frankenstein'd by a mad scientist and his assistant to thwart the world-conquering plans of the demonic Max D. Cap. Mr. D. Cap knows how to make a strong first impression, though, as his first act was to smash the game's skeleton-shaped world into seven pieces and placing each one under the control of either him or an underling. You'll have to go through each of those seven locations — with each divided into three stages — until you encounter D. Cap and put an end to his plans.
Chuck's main form of attack is to punch the ever-loving crap out of the assorted bed-sheet ghosts, wolf-men, skeletal fish, birds and other monsters serving as adversaries. At least I think I can call it a punch, even through he's technically using a head embedded into his torso instead of a fist. He can also jump on them, but that attack is a bit less effective. It takes two to three bounces off an enemy to accomplish the same thing as a good smacking does and there are some foes, such as snails with spiky shells, where that is not an advisable strategy. Scattered throughout each level of the game are a number of statues that can be punched for items and one of those will be a huge help, though.
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Staff review by Rob Hamilton (October 16, 2021)
Rob Hamilton is the official drunken master of review writing for Honestgamers. |
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