Coming up with original ideas in the world of gaming isn't the easiest thing to do, so if you're scratching your head and finding yourself bereft of great concepts, just do the next best thing and copy from a few critically acclaimed series! Darksiders, developed by Vigil Games and released by THQ early in 2010, was a pretty fun game, in large part because it wasn't shy about aping some highly-regarded stuff. Many aspects of the action will be instantly familiar to those who've spent time with the God of War games, while your protagonist will be solving puzzles to advance through dungeons bearing no small resemblance to those seen in more modern Legend of Zelda games.
The end result was a game that might not be breath-taking or a "must play" for its generation, but is capable of providing players with a reasonably fun diversion. I didn't like everything I was doing while advancing through its story, but my overall impression was positive enough to make me interested in advancing through a series currently consisting of four games.
Part of that might have to do with the setting, as I do enjoy games that play around with religious stuff to create their own "end of days" scenario. War, one of the Four Horsemen of the Apocalypse, finds himself summoned to Earth to chaos unfolding in front of him, with demons and angels fighting each other on the streets of a large city. Looks like the end of days has approached, even if the other three Horsemen apparently never heard the call. Running solo, War does what a large demi-god holding a large sword does best and starts hewing down demons. However, while this might be the Apocalypse for him, it's just the tutorial stage for us, so after doing a bit of easy battling while we're getting adjusted to the controls, War's powers get drained from him at a very inappropriate time — when he's engaged in battle with Straga, one of Hell's largest and most powerful champions.
However, he is rescued from an untimely demise by the Charred Council: one of those "above good and evil" bodies that also happens to be the bosses of War and his fellow Horsemen. Except that might not be a good thing, as they immediately accuse War of betraying their balance and aiding Hell in overrunning Earth. In order to not be judged and immediately found guilty, War must find answers to why he was summoned and why the forces of Hell launched their invasion in order to prove his innocence. To make sure he sticks to their script, the Council decides give him a side-kick, The Watcher. Well, "side-kick" might be an exaggeration, as that being doesn't actually provide much (if any) help — he's content to keep War in line with constant insults and threats as to his fate if another FUBAR situation occurs.
War's adventure will take him through the post-apocalyptic ruins of a once great city, as well as a few surrounding areas. He'll fight all sorts of demonic and, occasionally, angelic beings, while also exploring large dungeons where that fighting is balanced out with puzzle-solving. Early on, a powerful being, Samael, offers to help him if he delivers the hearts of some powerful demons, so he'll hunt them down in order to get closer to Straga and his boss, a mysterious devil only known as The Destroyer. While this outcast demon isn't the most trustworthy of allies, he's at least willing to throw War a bone as opposed to making snide comments, so an uneasy alliance is made.
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Staff review by Rob Hamilton (February 12, 2021)
Rob Hamilton is the official drunken master of review writing for Honestgamers. |
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