Deep Sleep Trilogy (PC) review
You've suddenly woke from your slumber, eye the clock, and note that it's nearly two in the morning. Nothing wrong there; people wake up randomly all the time. However, after grabbing a key out of a vase and unlocking a nearby cabinet, your bedroom surroundings inexplicably crackle into oblivion. This once peaceful, clean environment has been traded for a ruined version of the room, one where a giant section of the wall is gone, wood and glass litter the ground, and when you return to the bed... a skeleton resides beneath the ragged covers. Thus marks the beginning of Deep Sleep, the first title in the Deep Sleep Trilogy, a series of very short first-person point & click adventure titles where you're stuck within pixelated lucid dreams.
Though, lucid nightmares seem to be a more appropriate term. Upon exiting the bedroom, you find yourself in a dimly-lit hallway with multiple exits, each one making less sense than the other on an architectural level; one leads to a wall and another guides you down a borderline M.C. Escher stairway that brings you to a small room with a phone. As you move from area to area, you quickly realize the tense and often claustrophobic atmosphere, constantly stuck in tight settings clogged with dark corners. In one instance, being forced to look around a barely visible basement is uncomfortable enough, but then you have to walk into a ghastly dark room where a shadowy figure just wandered off into... Contributing to the already unsettling mood is the film grain filter, abstract ambient noises, and a foreboding minimalist soundtrack that comes and goes.
Community review by pickhut (October 17, 2020)
These Dragon taglines are too easy.
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