Sega, upon readying to launch one of its biggest mistakes, a mushroom-shaped add-on for the Sega Genesis, needed games. It needed games to impress, or this whole thing wasn't gonna fly with apathetic onlookers already preparing for the Sony PlayStation and Sega Saturn. So what's a neat sci-fi thingy people really like? Star Wars. What did Sega have at the time? An arcade Star Wars game released a year prior to the 32X launch. Even better, Star Wars Arcade is a 3D space combat title, meaning the company had an opportunity to flex the mushroom's graphical prowess. Though, mere seconds after starting the game, it looks like the add-on console is trying its best not to explode while handling polygons with no texture-mapping.
Whether objects are gravitating towards the camera from a distance or just flying away from it, you can only really see a glob of jaggy polygons trying to form... something. It's when objects are close enough or big enough on screen that you can make them out in any real detail. Thankfully though, Arcade is not a complex title that requires a bevy of objects to identify. You're usually asked to attack or counter three main opponents from the Empire: a gang of TIE fighters coated in blues and grays, turrets, or the pizza-shaped Star Destroyers. And due to the subtle efforts of the sound effects, you can always tell when a TIE fighter is screeching across the battlefield.
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Freelance review by Wendell B (April 01, 2020)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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