Creative, colorful, and with a very catchy soundtrack, Space Channel 5 still manages to be a unique, albeit niche, video game entry 20 years after its release. As the pink-haired, pigtail-donning space news reporter, Ulala, battles an alien invasion with the power of dancing, she does so in settings that take inspiration from fashions, styles, and sci-fi elements of the 1960s. Using the Simon Says template, you control Ulala in an attempt to successfully mimic her opponents' dance moves, each successively growing faster and frantic, and doing so with groovy, mesmerizing beats. Unfortunately, after a faithful Game Boy Advance port and a sequel, cleverly named Part 2, which did everything nearly twice as good as the original, the series tapered off. Not even five years after the IP's debut, it went into hibernation, only coming out for rare cameos and a Part 2 HD upgrade released in 2011.
However, upon reaching its 20th anniversary, someone, somewhere used this as an opportunity to release a new game with the subtitle of Kinda Funky News Flash! As a new foe poses a threat to the galaxy, Ulala once again reports on and dances against brainwashed opponents during live broadcasts. Sadly, you won't be controlling Ulala this time, instead being placed in the role of a silent rookie who kinda-sorta acts as a backup dancer to the energetic reporter. Considering the game takes place in a first-person perspective, someone probably figured players would still want to see Ulala in action. Why first-person? The VR initials in the title isn't plot-related: the latest iteration can only be played using the PSVR headset and Move controllers. Granted, the allure of VR has the potential for a stimulating new experience to the template, but only if done right.
Considering the series' flimsy history with controls and strict timing when hitting buttons, that sounds worrying. Thankfully, those fears quickly disappear the moment you physically perform dance maneuvers with the Move sticks. Kinda Funky News Flash! is easily the best rendition of the series in terms of successfully executing actions, simply because the strictness has been dulled. Say you perform the following motions in quick succession: up, down, up, down, and three forward thrusts with both hands. If you were off rhythm by half a second in a prior game, it would usually be a failure. Here, however, the game allows it, as long as the camera picks up your poses. It's also very relaxed when having to do silly poses, such as "acting" like a cat with one paw to the side and the other on your hip; just make sure the Move controllers are in the vicinity of said poses.
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Community review by dementedhut (March 04, 2020)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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