Samuel Gordon did not have an easy life. Sure, he’s one of the last members of a well known British noble family which means he can treat others like trash and has a never-ending supply of money, but in recent years, Samuel lost a lot. His wife was lost in a tragic fire; he’s hooked on prescription pills that help him sleep, and most recently, his dear old grandfather, William Gordon, died via means of defenestration in the middle of the night. Allegedly. Samuel remembers his grandfather as a smart man, so the entire situation is suspicious, at the very least. Using his quick thinking, he sets off to find the true reason behind the death of his grandfather, and the history of the Gordon family, as well as that of the Black Mirror manor in which he resided.
First thing most people will notice is that Samuel is kind of a dick. I suppose it goes hand in hand with being a noble man, but considering the game is set in the early eighties, one would think talking to your gardener like he was a lesser being would be a thing to be frowned upon, especially since he treats members of his family with respect. Of course, throughout the game you can see that most people that get treated like crap are treated like that for a reason, but still – not cool Samuel. Not cool at all. However, some people Samuel does treat well. Like the family butler, Bates, an old man who’s been with the family his whole life, his grandmother Victoria and his cousin Robert, a doctor in the local sanatorium.
The Black Mirror is an adventure point and click game released back in 2003, at the age where the genre was not faring as well as it did in the glorious nineties. For all intents and purposes it follows the formula without deviating from the norm. Samuel can talk, pick up objects, solve puzzles and use his brain power far more often than any brawn that he might possess in trying to find out what exactly happened to his grandfather on that fateful night. Puzzles in general are well put together, and a lot of times, to progress the story, Samuel just has to talk to the right people about the right things. Most puzzles are pretty fun. My favorite one is probably when Samuel comes across a torn up picture of a man and he’s got to put the bits and pieces together to form the entire picture. Later on a similar concept is made with a torn up letter, which you have to put together for it to make sense. That is an example of a good puzzle. Example of a bad puzzle that, yes, you will come upon is the dreaded sliding box puzzle. Oh, how I loathe you. There are a few of these around, and yes, they suck just as they have always sucked. It is one of the worst concepts ever put as a puzzle in a game, and whoever came up with it being a staple in the genre should be dragged out to the streets and shot for the amusement of the masses.
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