I've never met an Astro Port game I didn’t like; if their name is associated with the product, I’m all over it. Of course, usually it’s an old school shoot-em-up that they’re responsible for, but in this case, they've proven themselves no less competent crafting a futuristic metroidvania adventure. Rocketron is very easy to pick up and play, and reasonably engrossing for the short time it lasts; it’s not anywhere as creative as say, Axiom Verge, nor is it anywhere near as atmospheric as the pinnacle of the genre, Super Metroid, but those are high bars that most games of this ilk also fail to meet.
Rocketron's story is... well... I don't usually do this, but here's what the Steam store page says:
The year is 2049. A mysterious group known as "The Congregation of Gogoh" has incited global insurrection on the cyberhuman planet of Metnal 28 as part of a nefarious plot for world domination. A galactic peacekeeping group that operates under the name "ARGO EXPRESS" has sent a cybernetic warrior known as "B.L.A.M" armed with a new weapon, a "rocket musket", to try and stop them...
Um. So anyway, Rocketron carves out its own identity by equipping our hero BLAM with this rocket musket -- hence its name. Rather than simply running about shooting (literally run-and-gunning), or flying around as one would in a proper shmup, BLAM relies on rather deft touch by the player with the jump button: to rocket straight up, or diagonally backwards, or to hop and hover, as the situation demands. The flying about takes a bit of getting used to, in the way that Bionic Commando's grappling hook did, and similarly, in the end it's a nice mechanic which makes the game feel different from anything else I’ve played in the category.
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