Someone figured out that shoot-em-ups are easy to make -- in relative terms -- and so lend themselves to indie efforts. But the genre is on life support and is super niche at this point not just because the games aren't 3D and hyper immersive (you won't confuse R-Type with Red Dead Redemption 2), but because they're historically hard. Difficult shooters are a turn off for the casual gamer. Someone else seems to have figured out the obvious workaround.
Make 'beginner shooters.' Enter AngerForce: Reloaded, another in a line of accessible, Learn To Play vertical shooters I’ve come across of late. Putting aside the hackneyed premise (rise of the robots!), and avoiding any direct comparison with the exceptional tour de force that is Jamestown +, it does most things right, and is certainly a lot better at what it sets out to do than the relatively, and comparatively pedestrian Sky Force Reloaded and its canon.
In keeping with the Sky Force comparison: both games have lush, carefully rendered, attractive visuals; fairly good scores with a few real standout tracks to shoot along to; and both games require repetition, both for you to learn the levels, and for you to earn enough scratch towards powering up your ship. It’s the approach of the everyman shooter, so that, even if you're not especially skilled, you can embrace the grind and see success. Your stubbornness can be the great equalizer! And this is where the comparison should probably end.
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