Materializing in a cathedral-like building, you, in first-person, start turning pages in a book using the PS4 controller's motion capabilities. Along the way, an unknown voice narrates the book's prologue, going so far as to supply voices for every character introduced. Before long, it transitions into the book's world where you meet one of two protagonists, a young, mischievous mouse seeking adventure within a forest. Shortly after, the mouse, named Quill, stumbles onto an artifact that allows her to see and interact with the other protagonist, the Reader. Who? This being is the actual person reading the book in the cathedral and, in essence, you the player. Interestingly, despite this realization, the game also allows you to control the mouse; basically, Quill moves freely around the environment, jumping and slashing with a sword, while the Reader manipulates specific objects.
Certainly a neat setup for a video game, but as a VR-exclusive title, Moss comes off as a hard sell. This is especially evident when you find out the game looks like a simple platform adventure where you witness the action from a fixed camera position. Now, what are you likely to play in VR first: the aforementioned game or titles where you move around and interact with stuff in a first-person perspective? You didn't spend all that money on VR equipment for something that could be played as a normal PS4 title, right? That's probably the only real problem concerning Moss: convincing people it's a genuinely gratifying virtual reality experience. However, not that far into the game, one quickly realizes how much the devs cared when taking virtual reality's strengths into consideration.
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Featured community review by dementedhut (July 28, 2019)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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