You materialize within a room of a high-rise building, facing the window that's adjacent to another high-rise. However, before you can take in these white-coated, grey-shaded surroundings within a virtual reality setting, a polygonal red figure on a scaffolding, with a shotgun, stares right back at you. Before this foe even has a chance at firing his weapon, you punch the window, which knocks the shattered pieces in its face, pushing the being off the building. You grab the falling shotgun, make your way to the scaffold below, and into another room, where a crew awaits. A flurry of bullets are fired, a flurry of bullets are dodged, windows are shattered, bodies disintegrate, and in the end, you're the only one left standing. The stage concludes with a replay of your actions, a replay where a phrase is uttered over and over...

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Community review by dementedhut (April 07, 2019)
While the company that made Sub-Terrania, Zyrinx, didn't last long, the disbandment caused a chain of events that led to the creation of IO Interactive. That company went on to create a game about some bald man in a suit. |
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