With the leader of the Black Warriors defeated, Marian freed, the player character kissed, and the words "May you live happily forever" displayed on screen, Double Dragon concluded with a nice fairy tail ending; actually quite fitting for a beat 'em up that didn't take itself too seriously, despite its violent premise. However, the Feel Goods didn't last very long, as Technos, a year later, gave players a shocking "treat" in Double Dragon II: Marian is killed within the first five seconds. Adding insult to injury, the murderer, leader of the Black Warriors, doesn't stick around, allowing his minions to take care of the Lee brothers while he hangs out in yet another ridiculously-designed lair.
The subversion continues as Billy and Jimmy Lee, martial arts experts, emerge yet again from a garage. However, instead of a housed Firebird, the storage area now contains a compact helicopter, and instead of fighting enemies in the streets, stage one commences on a rooftop. As enemies literally cartwheel their way into the frame, you, as one of the brothers, must unleash a flurry of punches to a goon coming from the right with, well, the right button. After knocking him to the ground, let's say you turn your attention to an identical character sprite coming from the left; you strike using the same button... but your protagonist continues attacking to the right. Confused? The devs have taken it upon themselves to modify the controls. The left and right buttons do what their names imply, and you even get different kick or punch animations depending on where you're facing when one is pressed!
Odd, but your brain adjusts quickly to the changes.
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Community review by dementedhut (January 15, 2019)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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