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Teenage Mutant Ninja Turtles: Fall of the Foot Clan (Game Boy) artwork

Teenage Mutant Ninja Turtles: Fall of the Foot Clan (Game Boy) review


"Breeze through this GameBoy title with turtle power."

Ninja Turtles rampage through their first GameBoy game to try and rescue April from the evil Shredder, much like in any other episode of the original series back in the day. While the novelty lies within having TMNT in your pocket gaming system, one of the things that cannot be overlooked is how easy it is to beat said game. Obviously it was most likely aimed at younger audiences than anything else, but there's still challenge left on it to keep you on your toes as you transverse the various stages up to the final confrontation.

The game features all four of the ninja turtles and you are given a choice between all four at the beginning of every stage, or if one of them get captured. There isn't much difference between all characters save for the weapons they wield and even then, Leonardo and Donatello have the same animations when they attack. The game offers an option to choose any stage including the last one to start on, but you need to play the game in order if you wish to see the full ending. This feature can be seen as another addition in the easy difficulty of the game, being that you can practice on said stages before taking the game full on.

Other types of attack include jump kicks and shuriken, which you can toss by pressing down on the d-pad and the attack button. The shurikens can be used as long range attacks, but are weaker in power and boss enemies can't be affected by them. Health is replenished by pizza or by playing mini games which are hidden through the stage. There are no extra lives earned on this game and if you are captured, you must choose from the remaining turtles and start from a check point within the stage. The only saving grace is that if you are defeated in a boss fight, you may start in said fight without having to repeat the entire stage.

Although the game its quite easy to go through, it can be challenging being that enemies pop up from left to right almost instantly, making this an endurance trial on each stage played. You go through fighting off obstacles additionally while hoping the next enemy might drop some pizza to have a better chance on making it through.

Despite this I was able to defeat the game with at least two turtles left on it, Fall of the Foot Clan is quite a breeze to go through for the average gamer, but it is still enjoyable with its shell shock charm added to it. The downside to this is that it feels very, very short and when it comes down to it, the boss battles aren't all too hard either. You might find your self feeling that said game could be at least a bit longer than this. A short, quickie for fans and the occasional gamer.



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Community review by CptRetroBlue (November 18, 2018)

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Masters posted November 20, 2018:

Thanks for covering this. I remember the game vaguely, and recall liking it when I was younger. Good times!
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CptRetroBlue posted November 22, 2018:

No problem :)
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joseph_valencia posted November 22, 2018:

It's worth noting that this game doesn't have continues, so that kind of balances out how easy everything else is.

Early GB games didn't have a lot of memory to work with, so they were built for quick and disposable spurts of gaming. It can be hard to appreciate these sort of games in an age of SD cards and hardware that can suspend your game with the push of a button.
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CptRetroBlue posted November 22, 2018:

That makes sense. It would go with Nintendo's thought of portable gaming at the time.

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