Montague's Mount (PC) review
Montague's Mount is…
See, I have a problem here. Traditionally, these review things are little more than the condensed and organised opinions of the critic authoring it, and I point blank can’t decide on how I feel about Montague's Mount. Sometimes, its listless environment is so meticulously constructed that I stop playing the game just to stare at a far off light, or watch the foliage sway in the breeze. Sometimes, I just stand in the rain, watching the colour slowly dribble back into the world. Sometimes, I do nothing but take the time to appreciate the constantly evolving piano music or the stellar voice acting. But in the back of my mind, I know I have to start exploring again, and I brace myself for tedium.
So, let's try this again.
Montague's Mount is billed as a psychological puzzle adventure, starring an amnesiac fisherman, washed up on the shore of a small rural island off the coast of Ireland. The island itself is purposefully dreary, cloaked in monotone greys, drizzled with random showers of rain and backdropped to beautifully eerie and sombre piano music. Items discovered strewn around the island are listed in Gaelic with English subtitles offered, hand-written letters read out with a subtle Irish brogue. A lot of work has gone into making Montague's Mount an authentic experience, and this is to be commended.
Advancing in the game mostly boils down to exploring the island, which takes place in a first person perspective. You do this very, very slowly. Your first order of business is to find a makeshift crutch to compliment your lurching limp, which speeds up your traveling ever so slightly. Then, the island is yours to explore.
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