Dracula is dead, slain by the vampire hunter Julius Belmont. It took a millennium, but the morning sun has finally, truly vanquished the horrible night. However, not everyone rejoiced. As we all know, a little crazy can ruin a good thing. The villainous cult leader Celia Fortner took it upon herself to resurrect the dark lord by awakening his powers from within their current host, Soma Cruz (the protagonist of Castlevania: Aria of Sorrow).
Celia's plans involve more devious details, but Soma aims to put an end to them and rid the world of Dracula permanently. So he returns to the vampire's castle to battle this new menace in a Metroid-style adventure entitled Casstlevania: Dawn of Sorrow. Castle Dracula consists of a handful of themed levels, each with intertwining hallways and chambers. You don't receive much guidance from NPCs or objective points that appear on your map. Rather, you leap into the labyrinthine structure yourself, only returning to key regions and dead ends when you've acquired the means to press onward and survive.
Once again, you explore familiar grounds, battle an army of demonic and mythological creatures and randomly absorb their souls when you defeat them. As with Aria, each soul grants you various powers and abilities when equipped. Some act as sub-weapons, providing you with the ability to toss deadly implements, ranging from disembodied bones to massive spears. With more a powerful soul, you can even summon a cloud of locusts to swarm your enemies, handy for fighting off multiple airborne nuisances. Other souls act as passive abilities, thereby boosting stats or granting you protection from various conditions. Some also bestow special abilities unto you, allowing you to reduce falling speed or double-jump to clear wide chasms.
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Community review by JoeTheDestroyer (October 19, 2018)
Rumor has it that Joe is not actually a man, but a machine that likes video games, horror movies, and long walks on the beach. His/Its first contribution to HonestGamers was a review of Breath of Fire III. |
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