Rigid Force Alpha (PC) review
"Weird name notwithstanding, if you love R-Type, you'll like this game."
Let's play a drinking game. Every time you read R-Type in this review, you take a shot. Yup, I will be referencing the series a lot (you've been warned), and that makes me very happy in 2018. With Irem (R-Type's creators) out of the picture, indie developers com8com1 Software are doing God's good work. I recently reviewed
Castlevania III 2.0 Bloodstained: Curse of the Moon and loved it; I can only hope that small game makers churning out awesome not-quite-remakes turns out to be a trend.
The real R-Type came along in 1987 and changed shoot-em-ups forever. It gave us the expected side-scrolling action we might have seen a few years earlier in Gradius, but it didn't throw quick bullets and lasers at us so much as crowd the screen with crawling red dots while seemingly offering no way out. But there was always a way, because we had The Force.
The indestructible sphere that sat on your nose or tail or roamed free to do its own killing is here, in this game that is partially named after it (I would assume). But it's here in the same way it was there in R-Type Leo and Pulstar. It's rigid, and far less versatile because of that. But it does have a few tricks of its own: RFA's force can split into two, three or four, depending on how powered up you are, and operate as 'bits' above and below your ship, augmenting your firepower. You can even change the direction the bits are firing in, to cover your back. It's always intriguing to see how R-Type tributes work around the unique functionality of The Force. com8com1 have done a good job here -- after all, they wouldn't want to copy too many obvious elements from their source material, would they?
Staff review by Marc Golding (September 23, 2018)
There was a bio here once. It's gone now.
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