You are Mark West, and something mysterious has happened to your father. An evil person (or persons?) is to blame -- I think -- and you've got to find out what he's up to and hopefully find your father while you're at it. Dragonfly Chronicles' story is poorly told, employing some questionable English during its crudely illustrated cut scenes. I wouldn't bag on the game for scenes that can easily be skipped, if the game didn't want us so badly to 'enjoy them.' It's clear some amount of love and thought went into producing these intermissions, and it's a shame, because the effort did not make them good.
Anyway, as Mr. West, we set out in typical left-to-right side-scrolling fashion, punching enemies while standing, crouching or jumping, leaping up to grab onto metal rungs above us when available, scaling walls and traversing moving platforms. It's basic platformer fare that you will be very familiar with, and yet, the look of it won't at all seem familiar, because it's all played out with hand drawn images and not the 8 or 16-bit sprite work that we're accustomed to seeing represent the genre.
While the drawings might make Dragonfly Chronicles stand out from the me-too indie retro crowd, they also don't look that good, which sort of defeats the purpose. The tunes are fairly catchy, if repetitive, blaring loud and confidently in their throwback techno-cum-elevator music fashion.
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