Don't look now, true shoot-em-up believers, but there's life in our favourite played out genre yet! Zangeki Warp, a horizontal shmup with a tremendously innovative warp feature, has presently proven that. Coincidentally, I was recently tasked with reviewing Dimension Drive, a split-screen vertical shooter similarly built around warping about the playing field. That game had promise, but was ultimately an uneven effort. Zangeki Warp's take on the warp gimmick is far superior, despite coming along earlier.
Almost immediately, we're presented with scenarios which would be impossible to overcome in any other shooter, made possible here due to the fact that we can hold down the warp button, and as time freezes, drag a line through walls, through enemies, to safety, before releasing the button to complete the 'jump.' Enemies along your warp trajectory take 'slash' damage, which means that in addition to basic advancement (progressing beyond obstacles), you effectively use the warp function for defense and offense: evade a wave of ships by warping to safety well behind them whereupon you can pick them off or let them be, or draw your warp line back through them and end up behind their smoking hulls.
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