Mortal Manor (PC) review"Progress so hard to come by, you'll progress to the next game on your list" |
Mortal Manor is a side-scrolling metroidvania that seems to be purposefully cultivating a reputation for being punishing; for gating its very worthwhile gaming goodness behind a rough start beyond which only the most elite gamers will experience. I can't quite speak to any late-blooming goodness -- I suppose I didn't get far enough -- but I can speak to its ostensible hardore status. And in truth, navigating from screen-to-screen eliminating each oddly formed monster to appear is not inordinately difficult in this game.
The challenge comes from the fact that save points are so few and far between. For a title of this type, an 8-bit-styled adventure, the map is surprisingly large, and that is to the game’s credit. To the game’s detriment, however, you can go through dozens of screens before you get to the next save point.
The issue with this is obvious: metroidvanias are about exploration... then character building, and further exploration. The whole point of these exercises is for your hero to begin his quest with precious little in the way of abilities and weaponry, and so you are compelled to uncover more and more of the world map to secure attributes and equipment hidden away behind puzzles and bosses.
But when the opportunity to save your hard-earned progress comes along so seldom, you're actually disinclined to explore because death could come at any given time and erase a good 15 to 20 minutes of play. That doesn't make Mortal Manor difficult, it makes it obnoxious.
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