I always try being open-minded with every new game I approach, but in certain situations, it's downright difficult to pull off. Case in point: the irregular design of the first two Dark Witch titles has deflated any potential enthusiasm I could have had going into the third game. The first game, a 2D action-platformer, takes some very noticeable cues from the Mega Man and Gradius franchises, being able to chose stages in any order, gaining boss abilities after their defeat, and activating power-ups by building a meter til it lands on a desired power. It has very generic stage designs with lackluster enemy placements, making the challenging boss fights its only true saving grace. At the very least, it gave hope for a solid sequel. Yet, Dark Witch 2 somehow made everything more generic and lacking... even the boss fights. On hard difficulty, no less.
At this point, I just wanted The Legend of Dark Witch 3 to be decent, which is a messed up expectation to have for any game. Though... the first stage I chose, Millennium Bridge, put me in a worrying state; the stage essentially takes place on a linear path, with open space galore, meaning I was able to dispose of minions from across the screen without much retaliation. Another aspect that gave me doubts about the game's quality is how I was given the limited ability to heal, one heart at a time, from the get-go. This was never a thing in the first title, and it was something you had to purchase in the second game. Not exactly the best first impression.
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Community review by dementedhut (February 14, 2018)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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