Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Tesla vs Lovecraft (PC) artwork

Tesla vs Lovecraft (PC) review


"When Cthulhu calls, you answer"

Tesla vs Lovecraft gets cool points right off the bat for its premise: pitting ‘Nikola Tesla-inspired’ gadgetry and weaponry (read: electric stuff) against H.P. Lovecraft’s Cthulhu Mythos-inspired monster menagerie. And the game is a top-down twin stick shooter, so yes, you’ll be firing electric currents of death through the abhorrent, shambling hordes of Deep Ones, and Dagon himself. If that’s what you came for -- with the frenetic, addictive shooting and the too-cool-for-school-mash-up in mind, then Tesla vs Lovecraft had you at hello.

It helps that the controls are spot on and the sights and sounds are up to the task. Plus, there are some 34 levels on offer, and three difficulty levels, so if you are a completist, and don’t mind starting from scratch a few times over in the hopes that replaying with an ostensibly ramped up challenge will keep you interested, there’s a lot of murdering of elder things to keep you occupied. The game also drowns you in perks, like special bullets to do more damage, or health boosts -- probably too many, really, as you’re bound to become numb to any intended uniqueness and before long every perk earned will elicit, “okay sure, I’ll take whatever you’re giving me -- I guess none of it can hurt.”

But the attempt at variety is there, and the perks along with the special auxiliary weapons like explosive barrels and giant ethereal swords, as well as the opportunity to hunt down parts towards assembling a monster stomping mech, all go a long way towards keeping things fresh and interesting.

The problems with Tesla vs Lovecraft -- and you probably knew this was coming -- are connected to much of what makes it unique and potentially great. Yes, it has an awesome premise, but there is so much more they could have done with it.



If you're a fan of Lovecraft’s works, you’ll be geeking out about smashing the Deep Ones and their ilk, and rightfully so. However, when the game’s penultimate showdown takes place At The Mountains of Madness, you're left wondering why the Great Old Ones aren’t patrolling Antarctica’s forgotten, shadow-veiled recesses, and why the final battle that takes place there isn’t with the shapeshifting, mind-blasting terror that are the Shoggoths. Well, that’s because the shoggoths are introduced in the first few stages as nothing more than your regular, everyday ho-hum cannon fodder. And that seems an awful waste.

And the Shoggoth treatment isn't the worst of it. Brace yourself Lovecraft fans: in my time with the game (I beat it on its default difficulty) Lovecraft's most famous monster invention -- The Great Cthulhu himself -- was nowhere to be found! And that seems an enormous oversight.

Given how much there is to work with from a literary perspective, it’s also disappointing that there isn't more story progression. In fact, there isn't much progression of any kind. After beating one level, you're simply whisked off to the next, with no regard given to what locale might logically come next. There doesn't even seem to be progression with respect to challenge. Every level is as easy as the one that came before it.

Which brings us to do my biggest gripe with Tesla vs Lovecraft: it’s far too easy. In completing the default difficulty level, I may have died a grand total of two times, down to sheer carelessness. The reason for that is this: with most twin-stick shooters, you have to rely on constant circle strafing to stay alive, and you’ll employ those same techniques here. Except that backing oneself into a corner is usually the kiss of death, and with Tesla vs Lovecraft, it isn’t. Because you can teleport.



So when a score of eldritch Lovecraftian horrors are bearing down on your position, your Tesla shotgun isn’t thinning their numbers satisfactorily, and you’re about to be overrun, you can simply hit the teleport button as you push forward, and voila! Now you’re behind them. It’s a neat magic trick, and it’s criminally overpowered. From what I could tell, its overuse is not mitigated in any way. And so, if you find yourself being squeezed out by a veritable sheet of enemies, you’ll be able to dash-dash-dash your way through to solid footing on the back of what I'd have to call teleport spamming.

The inclusion of this function without anything in place to keep spamming in check effectively eliminates any real danger from the game. It is still addictive and it is still fun blasting away at the endless deluge of monsters, but without the intensity which would come from fearing for one’s life, Tesla vs Lovecraft devolves into a rhythmic, inevitable button pounder. Beating the game is never in question, assuming it holds your interest.

It's easy to pick up and play, and it’s fun to bring to bear your Tesla-inspired arsenal to lay waste to Lovecraft’s abominations, but the game could have been so much more! Enemies are missing, obvious geek out opportunities are missing, and challenge is missing. Tesla vs Lovecraft still gets a mild recommendation from me, because it’s a mindless blastathon (and I mean that in the most complimentary way possible) while it holds your interest, but it might have held it for so much longer.


Masters's avatar
Staff review by Marc Golding (February 11, 2018)

There was a bio here once. It's gone now.

More Reviews by Marc Golding [+]
Streets of Rage 4 (PC) artwork
Streets of Rage 4 (PC)

Deja vu all over again
Wolfchild (SNES) artwork
Wolfchild (SNES)

Child of a lesser God
Vapor Trail (Genesis) artwork
Vapor Trail (Genesis)

Blazes no trails

Feedback

If you enjoyed this Tesla vs Lovecraft review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2025 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Tesla vs Lovecraft is a registered trademark of its copyright holder. This site makes no claim to Tesla vs Lovecraft, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.