Tesla vs Lovecraft gets cool points right off the bat for its premise: pitting ‘Nikola Tesla-inspired’ gadgetry and weaponry (read: electric stuff) against H.P. Lovecraft’s Cthulhu Mythos-inspired monster menagerie. And the game is a top-down twin stick shooter, so yes, you’ll be firing electric currents of death through the abhorrent, shambling hordes of Deep Ones, and Dagon himself. If that’s what you came for -- with the frenetic, addictive shooting and the too-cool-for-school-mash-up in mind, then Tesla vs Lovecraft had you at hello.
It helps that the controls are spot on and the sights and sounds are up to the task. Plus, there are some 34 levels on offer, and three difficulty levels, so if you are a completist, and don’t mind starting from scratch a few times over in the hopes that replaying with an ostensibly ramped up challenge will keep you interested, there’s a lot of murdering of elder things to keep you occupied. The game also drowns you in perks, like special bullets to do more damage, or health boosts -- probably too many, really, as you’re bound to become numb to any intended uniqueness and before long every perk earned will elicit, “okay sure, I’ll take whatever you’re giving me -- I guess none of it can hurt.”
But the attempt at variety is there, and the perks along with the special auxiliary weapons like explosive barrels and giant ethereal swords, as well as the opportunity to hunt down parts towards assembling a monster stomping mech, all go a long way towards keeping things fresh and interesting.
The problems with Tesla vs Lovecraft -- and you probably knew this was coming -- are connected to much of what makes it unique and potentially great. Yes, it has an awesome premise, but there is so much more they could have done with it.
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