Despite the name, Cally of Cally’s Caves 4 doesn’t appear to spend much time in caves. What she does do, is run-and-gun while commanding an impressive arsenal in nearly the exact same fashion as in Cally’s Caves 3. There are some aesthetic differences; Cally looks older and more stylish this time around, and the game’s general look is slightly less cutesy to reflect the eponymous character’s relative maturity. But generally speaking, this fourth installment is simply more of the same and if you're a fan of any of the previous games in the series (especially the third) you are probably not going to have a problem with that.
The series’ developers know what attracts their fans to the canon by now: it’s the fact that you can level up everything, which is something they shout at us, right on the Steam store page. That’s what this game -- and its predecessors -- is all about. There are 11 weapons to power up here: from the basic, default pistol to the tried-and-true shotgun; from the homing sniper rifle, to the powerful but short-ranged flamethrower. Using weapons levels them up over time. So the strategy is, pick something you like, use the hell out of it and before you know it, it will be maxed out and you will be wrecking shop.
Then you’ll probably get tired of that gun, and you’ll pick another and power it up, and so on. Enemies are varied, including your garden variety mohawked thugs, backflipping ninjas, and murderous chefs who whip up vitality restoring baked goods in the midst of dying to stay alive. Bosses are large and distinct, boast multiple attacks, and take some time before going up in flames. And I know that I'm making Cally’s Caves 4 sound like a world-beater, and I have to catch myself here, because it's not quite that.
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