It doesn't take long to realize the heavy influences taken from the Mega Man series, as this 2D side-scrolling platformer allows you to select six of eight stages in any desired order, are given the option to use bosses' abilities once they're defeated, and there's even a boss "title card" prior to the start of each stage. Oh, and guess what happens before confronting the final boss? Correct. While they were at it, the devs also did their own rendition of the Gradius power-up bar system, where you have to "grind" points from defeated foes until the bar highlights a power-up you actually want. All this within a universe where you control a witch fighting an excess of oddball opponents: women in mushroom hats, flying demon girls releasing heart projectiles from forks, and, at long last, fire-breathing muscled snow men in thongs.
As you might have noticed, this is a nonsensical journey, extending its buffoonery well outside just character designs. One stage is a huge library set outdoors beside grass and random water spouts, your protagonist is rarely called a witch, but constantly referred to as a god, and a solid 99% of the opposition aren't actually enemies. For the latter, you're literally breaking into locations, beating up inhabitants who are alarmed by your presence, and doing all this in the hope that questions are answered concerning the country's missing source of magic. Granted, it's done in a comical sense, but still. Those expecting something more grounded in their... um... fantasy-based witch games... might be bemused by the absurdity, but it's not a major issue; it's just weird.
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Community review by dementedhut (February 08, 2018)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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